This chapter describes how to use the functions provided by the graphics library to manipulate and animate Graphic Elements (also called GELs). It is divided into six sections: * An overview of the GELs animation system, including fundamental terms and structures * Explanation of simple (hardware) Sprites and an example showing their usage * Explanation of VSprites and an example showing their usage * Explanation of Bobs and an example showing their usage * Discussion of topics that apply to all GELs such as collision detection and data structure extensions. * Discussion of animation, using AnimComps and AnimObs and an example showing their usage About the GELs System Using Simple (Hardware) Sprites Using Virtual Sprites Complete VSprite Example VSprite Advanced Topics Using Bobs Collisions and GEL Structure Extensions Animation with GELs Function Reference