The GEL types are (in order of increasing complexity): VSprites for Virtual Sprites. These are represented by the VSprite data structure and implemented with sprite hardware. Bobs Blitter Objects. These are represented by the VSprite and Bob data structures and implemented with blitter hardware. AnimComps Animation Components. These are represented by the VSprite, Bob and AnimComp data structures and implemented with blitter hardware. AnimObs Animation Objects. These are used to group AnimComps. They are not strictly GELs, but are described here. Simple Sprites Bobs and AnimComps VSprites vs. Bobs VSprites AnimObs