NAME SetMenuStrip -- Attach a menu strip to a window. SYNOPSIS Success = SetMenuStrip( Window, Menu ) D0 A0 A1 BOOL SetMenuStrip( struct Window *, struct Menu * ); FUNCTION Attaches the menu strip to the window. After calling this routine, if the user presses the menu button, this specified menu strip will be displayed and accessible by the user. Menus with zero menu items are not allowed. NOTE: You should always design your menu strip changes to be a two-way operation, where for every menu strip you add to your window you should always plan to clear that strip sometime. Even in the simplest case, where you will have just one menu strip for the lifetime of your window, you should always clear the menu strip before closing the window. If you already have a menu strip attached to this window, the correct procedure for changing to a new menu strip involves calling ClearMenuStrip() to clear the old first. The sequence of events should be: - OpenWindow() - zero or more iterations of: - SetMenuStrip() - ClearMenuStrip() - CloseWindow() INPUTS Window = pointer to a Window structure Menu = pointer to the first menu in the menu strip RESULT TRUE if there were no problems. TRUE always, since this routine will wait until it is OK to proceed. BUGS SEE ALSO ClearMenuStrip(), ResetMenuStrip()