NAME AvailFonts -- Inquire available memory & disk fonts. SYNOPSIS error = AvailFonts(buffer, bufBytes, flags); A0 D0 D1 LONG AvailFonts( struct AvailFontsHeader *buffer, LONG bufBytes, ULONG flags ); FUNCTION AvailFonts fills a user supplied buffer with the structure, described below, that contains information about all the fonts available in memory and/or on disk. Those fonts available on disk need to be loaded into memory and opened via OpenDiskFont, those already in memory are accessed via OpenFont. The TextAttr structure required by the open calls is part of the information AvailFonts supplies. When AvailFonts fails, it returns the number of extra bytes it needed to complete the command. Add this number to your current buffer size, allocate a new buffer, and try again. INPUTS buffer - memory to be filled with struct AvailFontsHeader followed by an array of AvailFonts elements, which contains entries for the available fonts and their names. bufBytes - the number of bytes in the buffer flags - AFF_MEMORY is set to search memory for fonts to fill the structure, AFF_DISK is set to search the disk for fonts to fill the structure. AFF_SCALED is set to not filter out memory fonts that are not designed. Any combination may be specified. AFF_TAGGED is set to fill the buffer with TAvailFonts elements instead of AvailFonts elements. RESULTS buffer - filled with struct AvailFontsHeader followed by the [T]AvailFonts elements, There will be duplicate entries for fonts found both in memory and on disk, differing only by type. The existence of a disk font in the buffer indicates that it exists as an entry in a font contents file -- the underlying font file has not been checked for validity, thus an OpenDiskFont of it may fail. error - if non-zero, this indicates the number of bytes needed for AvailFonts in addition to those supplied. Thus structure elements were not returned because of insufficient bufBytes. EXAMPLE int afShortage, afSize; struct AvailFontsHeader *afh; ... afSize = 400; do { afh = (struct AvailFontsHeader *) AllocMem(afSize, 0); if (afh) { afShortage = AvailFonts(afh, afSize, AFF_MEMORY|AFF_DISK); if (afShortage) { FreeMem(afh, afSize); afSize += afShortage; } } else { fail("AllocMem of AvailFonts buffer afh failedn"); break; } } while (afShortage); /* * if (afh) non-zero here, then: * 1. it points to a valid AvailFontsHeader * 2. it must have FreeMem(afh, afSize) called for it after use */