Mémoire nécessaire pour les jeux Whdloadés
Memory required for Whdload games



Particulièrement sur A600 et sur A1200 sans extension ram, il est frustrant de lancer un jeu pour avoir une erreur mémoire... Et bien voici une liste faite maison pour connaitre la mémoire nécessaire pour ceux où j'ai trouvé l'info dans les fichiers Readme (pas à la main hein, mais avec 1 moulinette shell).

On parle ici de mémoire DISPONIBLE au lancement du jeu et pas de mémoire totale, bien suuur

Filtre : afficher uniquement les jeux nécessitant moins de (only games requires less than) :

0.7

0.8

0.9

1.6

1.7

1.8

1.9

Tout

Mo de RAM dispo (avail ram)



  1. 3DGalax 0.5 Mo
    - Game requires 512k chip mem (+440k other memory for preload option)
  2. 3DPool 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.1Mb other memory for preload option)
  3. 4DSportsBoxing 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  4. 4DSportsDriving&MstrTrcks 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  5. 4DSportsDriving 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  6. A10TankKiller3Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  7. Aaargh 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  8. AbandonedPlaces2 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  9. AbandonedPlaces 1.5 Mo (1 chip + 0.5 other)
    You need 1 MB ChipMem and 0.5 MB OtherMem.
  10. Abracadabra 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  11. AceBall 0.764 Mo (0.616 chip + 0.148 other)
    - ECS slave: 616 KB ChipMem and 148 KB OtherMem (+540 KB OtherMem for preload) - AGA slave: 904 KB ChipMem and 148 KB OtherMem (+1.1 MB OtherMem for preload)
  12. ActionFighter 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.8Mb other memory for preload
  13. AddamsFamily 1.4 Mo (0.5 chip + 0.9 other)
    - Game requires 512k chip mem and 512k other mem (+0.9Mb other memory
  14. Adrenalynn 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  15. AdvancedDestroyerSim 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  16. AdvancedSkiSimulator 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  17. AdventureConstructionSet 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  18. AdventuresOfQuik&Silva 0.5 Mo
    - Game requires 512kb chip mem (+0.5Mb other memory for preload option)
  19. AdventuresOfRobinHood 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  20. AdventuresOfWillyBeamish 1.2 Mo (0.5 chip + 0.7 other)
    The installed program requires 0.5 MB ChipMem and 0.7 MB OtherMem.
  21. AGE 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  22. Agony 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  23. AigleDOrFr 3 Mo (1 chip + 2 other)
    The installed program requires 1 MB ChipMem and 2 MB OtherMem.
  24. Airball 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  25. AirborneRanger 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  26. AirSupport 0.5 Mo
    - 512 Kb ChipMem (+512 Kb optional extra mem, +1.8 Mb OtherMem for preload)
  27. Akira Game Mo
    Game needs 1Mb Of Chipmem & 3Mb of Fastmem (for preload option)
  28. Alcatraz Game Mo
    Game needs 512Kb Of Chipmem & 2Mb of Fastmem (for preload option)
  29. AlfredChicken 1.0 Mo
    - Game requires 1.0Mb chip mem (+0.6Mb other memory for preload option)
  30. Alianator 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  31. Alien3 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  32. AlienBash 0.5 Mo
    - Game requires 512k chip mem (+250k other memory for preload option)
  33. AlienBreed2 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem for ECS. The installed program requires 1.0 MB ChipMem and 1.5 MB OtherMem for AGA.
  34. AlienBreed 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem. - reworked to work with 512k chip and fastmem
  35. AlienBreedSpecialEdition 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  36. AlienBreedStory 1 Mo (0.5 chip + 0.5 other)
    Game requires 0.5 MB Chip Mem + 0.5 other mem (+ 0.9 other memory for PRELOAD)
  37. AlienBreedTowerAssault 0.5 Mo
    - 1 MB ChipMem for A1200 enhancements (if you have only 512 KB ChipMem,
  38. AlienDrugLords 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  39. AlienFishFinger 1.3 Mo (0.8 chip + 0.5 other)
    The installed program requires 0.8 MB ChipMem and 0.5 MB OtherMem.
  40. AlienLegion 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem
  41. AlienStorm 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7 other memory for preload option)
  42. AlienWorld 0.5 Mo
    - Game requires 512k chip mem (+1.05Mb other memory for preload option)
  43. Aliex 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  44. AllanBordersCricket 1 Mo
    - Game requires 1Mb chip mem (+850k other memory for preload option)
  45. AlloAllo 0.5 Mo
    Requires: WHDLoad 13, 512k chip mem + 256k any mem - Game requires 512k chip mem, plus 512k additional fast or chip memory
  46. AllTerrainRacing 1.8 Mo (0.5 chip + 1.3 other)
    - Game requires 0.5Mb chip mem and 0.5Mb other mem (+1.3Mb other memory
  47. Alpha1 0.5 Mo
    - 512 KB ChipMem (+277 KB OtherMem for preload option)
  48. AlphaWaves 0.588 Mo (0.5 chip + 0.088 other)
    - 512 KB ChipMem & 88 KB OtherMem (+416 KB OtherMem for preload option)
  49. AlteredDestiny 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  50. Amberstar 0.5 Mo
    Game requires 0.5 MB Chip Mem + 0.5 of other memory (fast RAM is used if possible). or 1.0 MB Chip Mem if you use Chip RAM slave. - Movement could be too fast on faster machines -> use Chip RAM slave, it's slower.
  51. Amegas 0.5 Mo
    - Game requires 512kb chip mem (+0.8Mb other memory for preload option)
  52. AmigaKarate 0.5 Mo (The chip + 0.5 other)
    The installed program requires x.x MB ChipMem and 0.5 MB OtherMem.
  53. Amnios 1.5 Mo (0.5 chip + 1.0 other)
    You need 0.5 MB ChipMem and 1.0 MB OtherMem.
  54. Anarchy 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.8Mb other memory for preload
  55. AnotherWorldFr 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  56. Antago 0.5 Mo
    - 512 KB ChipMem (+620 KB OtherMem for preload option)
  57. AotGSA 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  58. ApacheFlight 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.5 other memory for preload option)
  59. ApanoSin 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  60. ApidyaKaiko/data Fichier Mo
    Fichier binaire ./A/ApidyaKaiko/data/ReadMe concordant
  61. ApidyaKaiko Fichier Mo
    Fichier binaire ./A/ApidyaKaiko/ReadMe concordant
  62. Apidya 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  63. Apocalypse 930k Mo
    - Game requires 930k chip mem (+2.7Mb other memory for preload option)
  64. AquanautF1Licenceware 1.0 Mo
    The installed program requires 1.0 MB ChipMem (+.8Mb other memory for preload
  65. AquaticGames 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  66. Aquaventura 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 2.0 other RAM for PRELOAD option)
  67. ArabianNights 1.0 Mo
    The installed program requires 1.0 MB ChipMem and 0.5/1.0 MB OtherMem.
  68. ArcadeFruitMachine 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  69. ArcadePool 3 Mo (2 chip + 1 other)
    The installed program requires 1 to 2 MB ChipMem and 1 MB OtherMem.
  70. ArcherMacleansPool 0.5 Mo
    - Game requires 512k chip mem (+250k other memory for preload option)
  71. Archipelagos 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  72. Arcticfox 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  73. Arkanoid 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  74. ArkanoidRevengeOfDoh 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  75. ArmageddonMan 0.5 Mo
    - Game requires 512kb chip mem (+0.3Mb other memory for preload option)
  76. ArmourGeddon2 Game Mo
    Game needs 1.0 MB Of Chipmem & 1.5MB of Fastmem (for preload option and reloc)
  77. Arnie2 1.0 Mo
    - Game requires 1.0Mb chip mem (+0.9Mb other memory for preload option)
  78. ArtOfChess 0.82 Mo (0.5 chip + 0.320 other)
    - 512 KB ChipMem & 320 KB OtherMem
  79. Artura 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.5Mb other memory for preload option)
  80. AshesOfEmpire 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  81. Assassin 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  82. Astaroth 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  83. Astatin 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  84. AsterixOpGetafix 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  85. AstroMarineCorps 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 1.5 any RAM for preload option)
  86. Atax 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  87. ATF2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  88. AtomSmasher 392 Mo
    - 392 KB ChipMem (+ 270KB OtherMem for preload option)
  89. ATrainFr 1 Mo (0.5 chip + 0.5 other)
    - 512 Kb ChipMem and 512 Kb OtherMem
  90. AuntArcticAdventure 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  91. AustraloPiticusMechanicus 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  92. Awesome 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  93. AxelsMagicHammer 0.5 Mo
    - Game requires 512k chip mem (+530k other memory for preload option)
  94. AxeOfRage 2.5 Mo (1 chip + 1.5 other)
    The installed program requires 1 MB ChipMem and 1.5 MB OtherMem.
  95. AztecChallenge 1 Mo (0.5 chip + 0.5 other)
    - Requires 512k chip + 512k Fast (512k to preload)
  96. B17FlyingFortress 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem & 512 MB OtherMem (+256 Kb OtherMem for the kickstart 1.3)
  97. Baal 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.8Mb other memory for preload
  98. BabaYaga 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  99. BabyJoInGoingHome 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  100. Backlash 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  101. BackToTheFutureIII 1.9 Mo (0.5 chip + 1.4 other)
    The installed program requires 0.5 MB ChipMem (+1.4Mb other memory for preload
  102. BadCat 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  103. BadDudes 0.5 Mo
    - Game requires 512k chip mem (+901k other memory for preload option)
  104. BadDudesVsDragonNinja 0.5 Mo
    - Game requires 512k chip mem (+901k other memory for preload option)
  105. BadLands 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  106. Bagitman 0.7 Mo (0.5 chip + 0.2 other)
    The installed program requires 0.5 MB ChipMem and 0.2 MB OtherMem.
  107. BallGame 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  108. Ballistix 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  109. BangkokKnights 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  110. Barbarian2Palace 2.5 Mo (1 chip + 1.5 other)
    The installed program requires 1 MB ChipMem and 1.5 MB OtherMem.
  111. Barbarian2Psygnosis 4 Mo (0.5 chip + 3.5 other)
    The installed program requires 0.5 MB ChipMem and 3.5 MB OtherMem.
  112. BarbarianPsygnosis 3 Mo (1 chip + 2 other)
    The installed program requires 1 MB ChipMem and 2 MB OtherMem.
  113. BardsTale 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  114. BargonAttackFr 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  115. BartVsSpaceMutants2Disk 0.5 Mo
    - Game requires 512k chip mem (+0.5Mb other memory for preload option) - Intro requires 1Mb chip mem (+0.7Mb other memory for preload option)
  116. BaseJumpers 2.5 Mo (1.0 chip + 1.5 other)
    CD32 version: The installed program requires 1.0 MB ChipMem and 1.5 MB OtherMem. ECS version: The installed program requires 0.5 MB ChipMem and 1 MB OtherMem. - reduced chipmem usage to 1 MB
  117. BatmanCapedCrusader 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  118. BatmanReturns 1 Mo
    Requires: WHDLoad 10, 1Mb chip mem - Game requires 1Mb chip mem (+1.5Mb other memory for preload option)
  119. BatmanTheMovie 0.5 Mo
    You need 0.5 MB ChipMem.
  120. BattleBound 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  121. BattleChess2 1 Mo (0.5 chip + 0.5 other)
    - 512 Kb ChipMem & 512 Kb OtherMem (+1.2 MB OtherMem for preload)
  122. BattleChess 1 Mo (0.5 chip + 0.5 other)
    - Disk game: 512 Kb ChipMem & 512 Kb OtherMem (+800 Kb OtherMem for preload) - CD32 game: 640 Kb ChipMem & 512 Kb OtherMem (+5.9 MB OtherMem for preload)
  123. BattleCommand 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  124. BattleForAshes 1 Mo
    - Game requires 1Mb chip mem (+850k other memory for preload option)
  125. Battlehawks1942 SLOW Mo
    SLOW Game needs 0.5 MB Of Chipmem & 2.0MB of Fastmem (for preload option) FAST Game needs 0.5 MB of Chipmem & 2.5MB of Fastmem (for preload option)
  126. BattleIsle 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  127. Battlemaster 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  128. Battlestorm 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  129. Battletoads 0.6 Mo
    Game requires 0.6 MB Chip Mem (+ 1.9 other memory for preload option)
  130. BattleValley 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7 other memory for preload option)
  131. BCKid 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  132. BeachVolley 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem (+0.8Mb for preload option)
  133. BeastBusters 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.3 other memory for preload option)
  134. Beastlord 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  135. BehindTheIronGate 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.5 other memory for preload option)
  136. Belial 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  137. BeneathAStlSkyFr 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem (12 MB with PRELOAD) The installed program requires 2.0 MB ChipMem and 1.0 MB OtherMem (15MB with PRELOAD,
  138. Benefactor 0.5 Mo (The chip + 0.5 other)
    The installed program requires 1MB/1.5 MB ChipMem and 0.5 MB OtherMem.
  139. BestOfTheBest 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  140. BetterDeadThanAlien 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem & 256 Kb memory for the kickstart 1.3
  141. BetterMaths 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  142. BeverlyHillsCop 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.8 other memory for preload option)
  143. BeyondDarkCastle 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  144. BeyondTheIcePalace 0.5 Mo
    - Game requires 512k chip mem (+250k other memory for preload option)
  145. BigNoseTheCaveman 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.4Mb other memory for preload option)
  146. BigRun 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  147. BillsTomatoGame 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  148. BioChallenge 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  149. BionicCommando 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7 other memory for preload option)
  150. BiplaneDuel 0.2 Mo
    - Game requires 0.2Mb chip mem (+0.1Mb other memory for preload option)
  151. BlackCauldron 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  152. BlackCrypt 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  153. BlackLamp 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  154. BlackSectFr 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  155. BlackShadow 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  156. BlackViper 0.5 Mo (The chip + 0.5 other)
    The installed program requires 1MB/2 MB ChipMem and 0.5 MB OtherMem.
  157. BladeWarrior 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  158. Blastar 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  159. Blasteroids 0.5 Mo
    - 512 Kb ChipMem (+880 Kb OtherMem for preload option)
  160. BlazingThunder Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option and reloc)
  161. BlinkysScarySchool 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7 other memory for preload option)
  162. BloodMoney 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  163. Bloodnet 3 Mo (2.0 chip + 1.0 other)
    The installed program (AGA) requires 2.0 MB ChipMem and 1.0 MB OtherMem The installed program (ECS) requires 0.5 MB ChipMem and 1.0 MB OtherMem
  164. Bloodwych Fichier Mo
    Fichier binaire ./B/Bloodwych/ReadMe concordant
  165. BlueMax 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+2.2 MB OtherMem for preload)
  166. BluesBrothers 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  167. BMXSimulator 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.5Mb other memory for preload option)
  168. BoboFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  169. BobsGarden 384kb Mo
    - Game requires 384kb chip mem (+37kb other memory for preload option)
  170. BodyBlowsGalactic 1.5 Mo (0.5 chip + 1.0 other)
    The installed program (ECS) requires 0.5 MB ChipMem and 1.0 MB OtherMem. The installed program (AGA) requires 2.0 MB ChipMem and 1.0 MB OtherMem.
  171. BodyBlows 0.5 Mo (The chip + 0.5 other)
    The installed program requires 1/2 MB ChipMem and 0.5 MB OtherMem.
  172. BomberBob 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  173. BombJack 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  174. BonanzaBros 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  175. Booly 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  176. Borobodur 1.2 Mo (0.7 chip + 0.5 other)
    The installed program requires 0.7 MB ChipMem and 0.5 MB OtherMem.
  177. BostonBombClub 0.9 Mo (0.6 chip + 0.3 other)
    The installed program requires 0.6 MB ChipMem and 0.3 MB OtherMem.
  178. BoulderDashConstrKit 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  179. BrainBlasters 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  180. BrainMan 0.9 Mo
    - Game requires 0.9Mb chip mem (+0.6Mb other memory for preload option)
  181. BramStokersDracula 0.5 Mo
    Game requires 0.5 MB Chip Mem + 0.5MB of any Mem (+1.3MB of any memory for preload option)
  182. Brataccas 0.5 Mo
    - Game requires 512kb chip mem (+0.2Mb other memory for preload option)
  183. BrianLarasCricket96 1 Mo
    - Game requires 1Mb chip mem (+880k other memory for preload option)
  184. BrianLarasCricket 1 Mo
    - Game requires 1Mb chip mem (+850k other memory for preload option)
  185. BridesOfDracula 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  186. BrutalPawsOfFury 1.0 Mo
    Floppy version needs 1.0 MB Chip RAM (+ 1.9MB Other Mem for PreLoad) option). CD32 version needs 2.0 MB Chip RAM (+ 1.3MB Other Mem for PreLoad) option).
  187. BubbaNStix 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem for the floppy version, 2.0 MB ChipMem and 1.5 MB OtherMem for the CD³² version
  188. BubbleBobble 0.5 Mo
    - Game requires 512k chip mem (+0.4Mb other memory for preload option)
  189. BubbleGun 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+1.4Mb other memory for preload option)
  190. Bubble&Squeak 3 Mo (2.0 chip + 1.0 other)
    The installed program requires 2.0 MB ChipMem and 1.0 MB OtherMem.
  191. Budokan 1 Mo (0.5 chip + 0.5 other)
    - 512 Kb ChipMem and 512 Kb OtherMem (optional)
  192. BugBash 0.5 Mo
    - Game requires 512kb chip mem (+0.9Mb other memory for preload option)
  193. BugBomber 0.5 Mo
    - 512 KB ChipMem (+346 KB OtherMem for preload option)
  194. BuggyBoy 0.5 Mo
    - Game requires 512kb chip mem (+0.4Mb other memory for preload option)
  195. BuilderLand 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  196. BumpNBurn 0.5 Mo (The chip + 0.5 other)
    The installed program requires 1MB/2 MB ChipMem and 0.5 MB OtherMem.
  197. BumpysArcadeFantasy 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  198. BunnyBricks 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  199. BurgerMan 0.8 Mo (0.5 chip + 0.3 other)
    The installed program requires 0.5 MB ChipMem and 0.3 MB OtherMem.
  200. Burntime 1.268 Mo (0.5 chip + 0.768 other)
    - 512 KB ChipMem & 768 KB OtherMem - 1.0 MB ChipMem & 1.5 MB OtherMem
  201. Cabal Game Mo
    Game needs 512Kb Of Chipmem & 1Mb of Fastmem (for preload option)
  202. CabaretAsteroids 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.1 other memory for preload option)
  203. Cadaver 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  204. CadaverThePayoff 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  205. CalepharImage 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  206. CaliforniaGames2 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 256 KB memory for the kickstart 1.3
  207. CannonFodder2AlienLevels 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  208. CannonFodder2Fr 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  209. CannonFodder 1.1 Mo
    Game requires 1.1 MB Chip Mem (+ 2.7 other memory for preload option)
  210. CannonSoccer 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  211. CapNCarnage 5.5 Mo (0.5 chip + 5 other)
    The installed program requires 0.5 MB ChipMem and 5 MB OtherMem.
  212. Capone 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  213. CaptainBlood 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  214. CaptainFizz 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.5 other memory for preload option)
  215. CaptainPlanet&Planeteers 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  216. Captive 1.6 Mo (0.5 chip + 1.1 other)
    You need 0.5 MB ChipMem and 1.1 MB OtherMem.
  217. Carcharodon Game Mo
    Game needs 0.5 MB Of Chipmem & 1.4MB of Fastmem (for preload option)
  218. CardiaxxElectronicZoo 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  219. CardiaxxTeam17 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  220. CarlLewisChallenge 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.8 other memory for preload option)
  221. Carlos 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  222. Carnage 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  223. CartonRougeFr 2.5 Mo (1.0 chip + 1.5 other)
    The installed program requires 1.0 MB ChipMem and 1.5 MB OtherMem.
  224. Cartoons 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  225. Carver 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  226. CastleKingdoms 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem (+0.8Mb other memory for preload option)
  227. CastleMaster2 Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  228. CastleOfDrBrain 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  229. Castles 1.0 Mo
    The installed program requires 1.0 MB ChipMem.
  230. CastleWarrior 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  231. CatchEm 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  232. CaveMania 0.5 Mo
    - Game requires 0.5 MB Chip Mem (+ 0.4 MB other memory for preload option)
  233. Cavitas 1.0 Mo
    - 1.0 MB ChipMem
  234. Cedric 2.0 Mo
    The installed program requires 2.0 MB ChipMem and 0.5/1.5 MB OtherMem.
  235. CentrefoldSquares 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  236. Centurion 1.2 Mo (0.5 chip + 0.7 other)
    The installed program requires 0.5 MB ChipMem and 0.7 MB OtherMem.
  237. ChamberSciMutantPriestess 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  238. ChambersOfShaolin 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  239. ChampionDriver 0.5 Mo
    - 512 KB ChipMem (+880 KB OtherMem for preload option)
  240. ChampionshipGolf 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  241. ChampionshipRun 0.5 Mo
    - Game requires 512k chip mem (+901k other memory for preload option)
  242. Champ 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  243. ChaosEngine2 ECS Mo
    ECS version needs 1Mb Of Chipmem & 3Mb of Fastmem (for preload option) AGA version needs 2Mb Of Chipmem & 3Mb of Fastmem (for preload option)
  244. ChaosEngine ECS Mo
    ECS version needs 1Mb Of Chipmem & 2Mb of Fastmem (for preload option) AGA version needs 2Mb Of Chipmem & 2Mb of Fastmem (for preload option) CD³² version needs 2Mb Of Chipmem & 2Mb of Fastmem (for preload option)
  245. ChaosInAndromeda 0.884 Mo (0.5 chip + 0.384 other)
    - 512 KB ChipMem and 384 KB OtherMem (+2MB OtherMem for preload option) - The CDTV slave requires 1 MB ChipMem and 384 KB OtherMem.
  246. ChaosStrikesBack 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  247. ChaseHQ 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  248. Chessmaster2000 0.5 Mo
    - 512 KB ChipMem (+538 KB OtherMem for preload option)
  249. ChessPlayer2150Fr 1.268 Mo (0.5 chip + 0.768 other)
    - 512 KB ChipMem & 768 KB OtherMem
  250. ChessSimulator 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  251. Chicago90 1.3 Mo (0.5 chip + 0.8 other)
    The installed program requires 0.5 MB ChipMem and 0.8 MB OtherMem.
  252. ChipsChallenge 0.5 Mo
    - Game requires 512k chip mem (+0.4Mb other memory for preload option)
  253. Chrome 0.5 Mo
    - Game requires 512k chip mem (+0.1Mb other memory for preload option)
  254. ChroniclesOfOmega 1.4 Mo (0.5 chip + 0.9 other)
    - Game requires 512k chip mem and 256k other memory (+0.9Mb other memory
  255. ChronoQuest2 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  256. ChronoQuest 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  257. ChubbyGristle 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 0.9 other RAM for preload option)
  258. ChuckieEgg2 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  259. ChuckieEgg 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  260. ChuckRock2 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  261. ChuckRock 2 Mo (0.5 chip + 1.5 other)
    You need 0.5 MB ChipMem and 1.5 MB other memory for preload.
  262. CircusAttractions2Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  263. CircusGames 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  264. CiscoHeat 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  265. Citadel 0.5 Mo
    Game requires 0.5 MB Chip Mem + 0.5 of other memory (fast RAM is used if possible).
  266. CityDefence 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  267. Civilization 1 Mo (0.5 chip + 0.5 other)
    - 0.5 MB ChipMem & 0.5 MB OtherMem (+1.8 MB OtherMem for preload) - 1.0 MB ChipMem & 0.5 MB OtherMem (+4.3 MB OtherMem for preload)
  268. CJInTheUSA 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.3 other memory for preload option)
  269. CJsElephantAntics 0.5 Mo
    - Game requires 512k chip mem (+200k other memory for preload option)
  270. Classic&BabyArcadia 0.5 Mo
    Requires: WHDLoad 15, 512k chip mem + 256k any mem - Game requires 512k chip mem, plus 256k additional fast or chip memory
  271. ClassicBoardGames 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  272. Cliffhanger 0.5 Mo
    Game requires 0.5 MB Chip RAM + 0.5 MB any RAM (+ 0.9 other memory for preload option)
  273. ClikClak 0.5 Mo
    - Game requires 512k chip mem (+0.8Mb other memory for preload option)
  274. Clockwiser 0.8448 Mo (0.1408 chip + 0.704 other)
    - 1408 KB ChipMem and 704 KB Fastmem (AGA/CD32) - 784 KB ChipMem and 740 KB Fastmem (ECS)
  275. ClownOMania 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  276. CluedoMasterDetective 0.5 Mo
    - 512 KB ChipMem (+460 KB OtherMem for preload option)
  277. Coala 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  278. CodeNameIceman 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  279. CogansRun 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  280. ColonelsBequest 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  281. Colonization 4 Mo (2.0 chip + 2.0 other)
    The installed program requires 2.0 MB ChipMem and 2.0 MB OtherMem. The installed program requires 0.5 MB ChipMem and 2.0 MB OtherMem.
  282. ColoradoFr 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  283. ColorBuster 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.4MB of any memory for preload option)
  284. ColossusChessX 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  285. CombatAirPatrol 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  286. ComboRacer 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem & 256 KB memory for the kickstart 1.3
  287. ComputerScrabble 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  288. ConanTheCimmerian 1.2 Mo (0.7 chip + 0.5 other)
    The installed program requires 0.7 MB ChipMem and 0.5 MB OtherMem.
  289. ConflictEuropeFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  290. ConquestsOfCamelot 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  291. ConquestsOfTheLongbow 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  292. ContinentalCircus 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  293. CoolSpot 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  294. Corporation2Disk 1 Mo
    You need 1 MB ChipMem.
  295. Corruption Game Mo
    Game needs 1.0 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  296. Corsarios 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  297. Corx 0.5 Mo
    - Game requires 512k chip mem (+900k other memory for preload option)
  298. CosmicBouncer 3 Mo (1 chip + 2 other)
    The installed program requires 1 MB ChipMem and 2 MB OtherMem.
  299. CosmicPirate 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  300. CosmicRelief 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7 other memory for preload option)
  301. CosmicSpacehead 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem (+1.0 Mb other memory for preload
  302. CountDuckula 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.5Mb other memory for preload
  303. CoverGirlStripPoker 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  304. CovertAction 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  305. CrackDown Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  306. Crack 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  307. CrazyCars2 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  308. CrazyCars3 1.33 Mo (0.830 chip + 0.500 other)
    830 k Chip and 500 k other mem, although having at least 3 MB ram is
  309. CrazyCars 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  310. CrazySeasons 0.5 Mo
    - Game requires 512kb chip mem (+1.8Mb other memory for preload option)
  311. CrazyShot 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  312. CrazySueGoesOn 0.5 Mo
    Requires: WHDLoad 15, 512k chip mem - Game requires 512k chip mem
  313. CrazySue 0.5 Mo
    Requires: WHDLoad 15, 512k chip mem - Game requires 512k chip mem
  314. Creature 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  315. Creatures 1.9 Mo (0.5 chip + 1.4 other)
    The installed program requires 0.5 MB ChipMem (+1.4Mb other memory for preload
  316. CroisierePourUnCadavreFr 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  317. CruncherFactory 0.5 Mo
    The installed program requires 0.5 MB ChipMem.
  318. CrystalDragon 0.832 Mo (0.576 chip + 0.256 other)
    - 576 Kb ChipMem & 1.5 MB OtherMem (+256 Kb OtherMem for the kickstart 1.3)
  319. CrystalHammerV1 0.5 Mo
    - 512 Kb ChipMem (+440 Kb OtherMem for preload option)
  320. CrystalHammerV2 0.5 Mo
    - 512 Kb ChipMem (+440 Kb OtherMem for preload option)
  321. CrystalPalace 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.7MB of any memory for preload option)
  322. CrystalsOfArboreaFr 0.8 Mo (0.5 chip + 0.3 other)
    The installed program requires 0.5 MB ChipMem and 0.3 MB OtherMem.
  323. Cubix 0.7 Mo (0.5 chip + 0.2 other)
    The installed program requires 0.5 MB ChipMem and 0.2 MB OtherMem.
  324. Cubulus 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  325. CurseOfEnchantia The Mo
    The installed program requires 1/0.5 MB ChipMem and 0.5/1 MB OtherMem.
  326. CurseOfTheAzureBonds 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  327. Custodian 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  328. CyberAssault 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  329. Cyberball 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  330. Cyberblast 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  331. Cybercon3 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  332. Cybernetix 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.2Mb other memory for preload option)
  333. Cybernoid2 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ ~0.7 other memory for preload option)
  334. Cybernoid 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ ~0.6 other memory for preload option)
  335. Cyberpunks 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  336. Cyberzerk 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.0 other memory for preload option)
  337. Cycles 640 Mo
    - 640 KB ChipMem (+705 KB OtherMem for preload option)
  338. TheClue 1.396 Mo (0.5 chip + 0.896 other)
    - ECS slave needs: 512 KB ChipMem and 896 KB OtherMem - AGA slave needs: 960 KB ChipMem and 1.0 MB OtherMem
  339. DaleyThompsonsOC2Disk 0.5 Mo
    - Game requires 512k chip mem (+1.8Mb/800k other memory for preload option
  340. DamagePreview 1.203 Mo (0.450 chip + 0.753 other)
    - 450 KB ChipMem and 753 KB FastMem (+746 KB OtherMem for preload option)
  341. Damage 0.6032 Mo (0.5 chip + 0.1032 other)
    - 512 KB ChipMem and 1032 KB FastMem (+1.5 MB OtherMem for preload option)
  342. Damocles 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  343. DanDare3 0.5 Mo
    Game requires 0.5 MB Chip Mem + (+ 0.8 other memory for preload option)
  344. Darius+ 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  345. DarkCentury 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  346. DarkFusion 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.2Mb other memory for preload option)
  347. Darkmere Game Mo
    Game needs 1Mb Of Chipmem & about 3Mb of Fastmem (for preload option)
  348. DarkQueenOfKrynn 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  349. DarkSeedFr 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB Chip and 0.5 MB OtherMem for disk version. The installed program requires 1 MB Chip and 2 MB OtherMem for CD32 version.
  350. DasBoot 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+960 KB OtherMem for preload option)
  351. Datastorm 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  352. DawnPatrol 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 1.0 MB OtherMem (+256 Kb OtherMem for the kickstart)
  353. DayOfThePharaoh 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+1.1 MB OtherMem for preload option)
  354. DaysOfThunder 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.6 other memory for preload option)
  355. DeathBringerEmpire 3.8 Mo (0.8 chip + 3 other)
    The installed program requires 0.8 MB ChipMem and 3 MB OtherMem.
  356. DeathBringerSpotlight Game Mo
    Game needs 0.5 MB Of Chipmem & 2.0MB of Fastmem (for preload option)
  357. DeathKnightsOfKrynn 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  358. DeathMask 0.5 Mo
    - Game requires 0.5Mb chip mem
  359. DeathTrap 0.5 Mo
    The installed game requires 0.5 MB ChipMem (+880k for Preload)
  360. Deconstruction 2.5 Mo (2 chip + 0.5 other)
    The installed program requires 2 MB ChipMem and 0.5 MB OtherMem.
  361. DeepCore 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  362. Deep 1.4 Mo (0.5 chip + 0.9 other)
    - Game requires 512k chip mem and 4k extra memory (+0.9Mb other memory for
  363. Defender2 1 Mo (0.5 chip + 0.5 other)
    - Game requires 512k chip mem and 4k other memory (+0.5Mb other memory
  364. DefenderOfTheCrown 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem. - now uses 512K of chipmem and 512K of fastmem instead of 1MB of chipmem
  365. DefendersOfTheEarth .5 Mo
    - Game requires .5Mb chip mem (+.8Mb other memory for preload option)
  366. DejaVu2LostInLasVegas 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  367. DejaVuANightmareComesTrue 0.5 Mo
    - 512 KB ChipMem (+426 KB OtherMem for preload option)
  368. Deliverance 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  369. DeluxeGalaga The Mo
    The installed program requires 1/2 MB ChipMem and 0.5/1 MB OtherMem.
  370. DeluxePacman 1 Mo
    The installed program requires 1 MB ChipMem and 0.5/0.7 MB OtherMem.
  371. DeluxeStripPoker2 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+5.1 MB OtherMem for preload option)
  372. DeluxeStripPoker 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 256 KB memory for the kickstart 1.3
  373. DemonBlue 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.5Mb other memory for preload
  374. Demoniak 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB FastMem (+256 Kb OtherMem for the kickstart)
  375. Denaris2Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  376. Denjoy 0.516 Mo (0.388 chip + 0.128 other)
    - 388 KB ChipMem and 128 KB Fastmem
  377. Dennis 1.7 Mo (The chip + 1.7 other)
    The installed program requires 1/2 MB ChipMem (+1.7 Mb other memory for preload
  378. DenverJeFaisDesCouleursFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  379. DesertStrike 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  380. Destroyer 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  381. Detonator 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  382. Deuteros 1.5 Mo (1 chip + 0.5 other)
    You need 1 MB ChipMem and 0.5 MB OtherMem.
  383. DickTracy 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  384. DieHard2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  385. Digger 320kb Mo
    - Game requires 320kb chip mem (+35kb other memory for preload option)
  386. DimosQuest 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  387. DinosaurDetectiveAgency 0.5 Mo
    Requires: WHDLoad 15, 512k chip memory - Game requires 512k CHIP memory
  388. DinoWars 0.5 Mo
    - 512 KB ChipMem (+1.6 MB OtherMem for preload option)
  389. Discovery 0.5 Mo
    - 512 KB ChipMem (+1.0 MB OtherMem for preload option)
  390. Disc 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  391. DisposableHero 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem (disk version) 0.5 MB ChipMem and 1.0 MB OtherMem (fast disk version) 2.0 MB ChipMem and 0.5 MB OtherMem (CD32 version)
  392. DistantArmies 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+650 KB OtherMem for preload option)
  393. DizzyCollection 0.5 Mo
    Disk 1 requires 1 MB Chip Mem, Disk 2 0.5 MB Chip Mem (+ 1.8 MB for PRELOAD)
  394. DizzyDice 0.5 Mo
    - Game requires 512k chip mem (+170k other memory for preload option)
  395. DizzysExcellentAdventures 0.5 Mo
    Requires: WHDLoad 15, 512k chip mem - Game requires 512k chip mem
  396. DogsOfWar 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem
  397. DojoDan 0.5 Mo
    - Game requires 0.5Mb chip mem and 0.5 of other mem
  398. Dominator 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.4 other memory for preload option)
  399. Dominium 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  400. DonaldsAlphabetChase 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  401. DonkeyKong 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  402. Doofus 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  403. DoubleAgent 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.6 other memory for preload option)
  404. DoubleDragon2 Game Mo
    Game needs 0.6 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  405. DoubleDragon 1.5 Mo (0.5 chip + 1.0 other)
    You need 0.5 MB ChipMem and 1.0 MB OtherMem for preload.
  406. DownhillChallenge 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  407. DragonBreed 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  408. DragonFighter 1.3 Mo (1 chip + 0.3 other)
    The installed program requires 1 MB ChipMem and 0.3 MB OtherMem.
  409. DragonsBreathFr Game Mo
    Game needs 0.5 MB Of Chipmem & 2.8MB of Fastmem (for preload option)
  410. DragonScape 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.6 other memory for preload option)
  411. DragonsLair2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  412. DragonsLair3 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  413. DragonsLair 2 Mo (1 chip + 1 other)
    The installed program requires 1 MB ChipMem and 1 MB OtherMem.
  414. DragonSpirit 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  415. DragonStrike 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  416. DragonTiles2 1.108 Mo (0.772 chip + 0.336 other)
    - 772 KB ChipMem and 336 KB OtherMem (+1.2 MB OtherMem for preload option)
  417. DragonTiles 288 Mo
    - ECS game requires 288 KB ChipMem - AGA game requires 508 KB ChipMem
  418. DragonWars 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  419. DrakkhenFr 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  420. DrDoomsRevenge1Disk 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem (1 disk). 1.0 MB ChipMem and 0.5 MB OtherMem (2 disks).
  421. Drip 0.5 Mo
    Requires: WHDLoad 15, 512k chip mem, Kickstart 1.3 image - Game requires 512k chip mem
  422. DrivinForce 0.5 Mo
    - 512 Kb ChipMem (+960 Kb OtherMem for preload)
  423. DuckTales 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  424. Dune2 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  425. DuneFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  426. DungeonMaster 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  427. DungeonQuest 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  428. DungeonsOfAvalon2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  429. DungeonsOfAvalon 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  430. Dux 64k Mo
    - Game requires 64k chip mem (+7k other memory for preload option)
  431. DynaBlaster 0.5 Mo
    - 512 Kb ChipMem (+880 Kb OtherMem for preload option)
  432. DynamiteDux 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  433. Dyter07 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  434. EaglesRider 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.3 other memory for preload option)
  435. EcoPhantoms 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  436. Eco 0.5 Mo
    - Game requires 512k chip mem (+260k other memory for preload option)
  437. Elfmania 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  438. ElfMicroValue 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.3Mb other memory for preload option)
  439. ElfOcean 0.5 Mo
    - 512 Kb ChipMem (+1760 Kb OtherMem for preload)
  440. Eliminator 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  441. EliteAdvanced 1 Mo
    - Game requires 1Mb chip memory
  442. Elite 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  443. Elvira2Fr 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  444. ElviraArcade 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.7 other memory for preload option)
  445. ElviraFr 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  446. EmlynHughesIntlSoccer 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.0 other memory for preload option)
  447. EmmanuelleFr 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  448. EMotion 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.3Mb other memory for preload option)
  449. EmpireSoccer94 1.0 Mo
    - Game requires 1.0 MB Chip mem (+0.4Mb other memory for preload option)
  450. EmpireStrikesBack 0.5 Mo
    - Game requires 512k chip mem (+450k other memory for preload option)
  451. EnchantedLand 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  452. EnemyTempestOfViolence 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  453. Enforcer 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  454. EnglandChampSpecial 0.5 Mo
    - Game requires 512k chip mem (+500k other memory for preload option)
  455. Epic 2 Mo (1.0 chip + 1.0 other)
    You need 1.0 MB ChipMem and 1.0 MB OtherMem.
  456. Erik 0.5 Mo
    - Game requires 512k chip mem (+400k other memory for preload option)
  457. EscapeFromColditz 0.6 Mo
    Game requires 0.6 MB Chip Mem (+ 0.9 other memory for preload option)
  458. EscapeFTPOTRobotMonsters 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  459. EskimoGames 0.5 Mo
    - Game requires 512k chip mem (+901k other memory for preload option)
  460. ESWAT 4 Mo (1 chip + 3 other)
    The installed program requires 1 MB ChipMem and 3 MB OtherMem.
  461. ETsRugbyLeague 0.5 Mo
    - Game requires 512kb chip mem (+800kb other memory for preload option) the programmer using the other CIA chip for joystick, keyboard and timers!
  462. EuropeanFootballChamp 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.8Mb other memory for preload option)
  463. EvilDawn 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  464. Excalibur 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  465. Executioner 0.5 Mo
    - Game requires 512kb chip mem (+1.5Mb other memory for preload option)
  466. Exolon 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  467. Explora2Fr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  468. Explora3Fr 576 Mo
    - 576 KB ChipMem (+1.9 MB OtherMem for preload option)
  469. ExploraFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  470. Extase 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  471. Exterminator 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  472. EyeOfTheBeholder2 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  473. EyeOfTheBeholder 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  474. Eye 0.5 Mo
    - 512 KB ChipMem (+426 KB OtherMem for preload option) - Wrong custom chip addresses fixed
  475. F15StrikeEagle2 1.0 Mo
    - Game requires 1.0Mb chip mem (+1.2Mb other memory for preload option)
  476. F17Challenge Game Mo
    Game needs 1Mb Of Chipmem & 2Mb of Fastmem (for preload option)
  477. F1 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  478. F1Tornado 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.3 other memory for preload option)
  479. F1WorldChampionshipEd 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  480. F40PursuitSimulator 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  481. FA18Interceptor 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  482. FaeryTaleAdventure 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  483. Falcon 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+1.5 Mb OtherMem for preload option)
  484. FantasticVoyage 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem. The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  485. FantasyFlyer 0.5 Mo (The chip + 0.5 other)
    The installed program requires 1.0/2.0 MB ChipMem and 0.5 MB OtherMem. - 2 Slave used: for AGA mode (2Mo ChipMemo) or ECS mode (1Mo ChipMem)
  486. FascinationFr 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  487. FastBreakArcadia 0.6424 Mo (0.5 chip + 0.1424 other)
    The installed program requires 0.5 MB ChipMem and 1424 KB OtherMem.
  488. FastLane Game Mo
    Game needs 1.0 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  489. FateGatesOfDawn 1.0 Mo
    - 1.0 MB ChipMem (+3.5 MB OtherMem for preload option)
  490. FatmanCapedConsumer 1 Mo
    You need 1MB chip for the OCS version and 2 MB for AGA one.
  491. FederationOfFreeTraders 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  492. FernandezMustDie 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  493. Feud 2.5 Mo (0.5 chip + 2 other)
    The installed program requires 0.5 MB ChipMem and 2 MB OtherMem.
  494. FidelityChessmaster2100 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  495. FighterBomber Game Mo
    Game needs 0.5MB Of Chipmem & 1.0MB of Fastmem (for preload option) - Memory requirements reduced, only needs 512k chipmem now
  496. FightinSpirit 1.0 Mo
    - ECS version needs 1.0 MB ChipMem - AGA/CD32 version needs 2.0 MB ChipMem and 512 KB OtherMem
  497. FinalAssault 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  498. FinalBattle Game Mo
    Game requires 0.5 MB of chip RAM and 0.5MB of other memory.
  499. FinalBlow 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  500. FinalCountdown 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  501. Fireblaster 0.72 Mo (0.5 chip + 0.220 other)
    - 512 Kb ChipMem and 220 Kb OtherMem for preload option.
  502. Fire&Brimstone 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  503. Fire&Forget2 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  504. Fire&Forget 2.5 Mo (0.5 chip + 2 other)
    The installed program requires 0.5 MB ChipMem and 2 MB OtherMem.
  505. Firehawk Game Mo
    Game needs 0.5 MB Of Chipmem & 0.5MB of Fastmem (for preload option and reloc)
  506. Fire&Ice 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. The installed program requires 2.0 MB ChipMem and 1.0 MB OtherMem.
  507. Firestar 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  508. FirstContact 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  509. FirstSamurai 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  510. Fish Game Mo
    Game needs 1.0 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  511. FistFighter 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  512. FiveASideSoccer 1.268 Mo (0.5 chip + 0.768 other)
    - 512 KB ChipMem & 768 KB OtherMem
  513. Flaschbier 0.5 Mo
    The installed program requires 0.5 MB ChipMem.
  514. FlashbackFr 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  515. FlightOfTheAmazonQueen 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  516. FlightOfTheIntruder 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  517. FlimbosQuest 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  518. Flintstones 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  519. Flood 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  520. Floor13 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  521. FlyFighter 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  522. FlyHarder 576k Mo
    - Game requires 576k chip mem (+1.3Mb other memory for preload option)
  523. FlyingShark 0.6 Mo
    The installed program requires 0.6 MB ChipMem.
  524. FoolsErrand 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  525. FootballerOfTheYear2 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.5 other memory for preload option)
  526. FootballGlory 1.296 Mo (0.528 chip + 0.768 other)
    - ECS slave needs: 528 KB ChipMem and 768 KB OtherMem - AGA slave needs: 1.1 MB ChipMem and 896 KB OtherMem
  527. FootballManagerWCEd 1.4 Mo (0.5 chip + 0.9 other)
    - Game requires 512k chip mem and 256k other memory (+0.9Mb other memory
  528. ForgottenWorlds 4 Mo (0.5 chip + 3.5 other)
    The installed program requires 0.5 MB ChipMem and 3.5 MB OtherMem.
  529. Formula1GrandPrix 1.3 Mo (0.5 chip + 0.8 other)
    - Game requires 512kb chip mem and 256kb extra mem (+0.8Mb other memory for
  530. FoundationsWaste 0.5 Mo
    - 512 KB ChipMem (+850 KB OtherMem for preload option)
  531. Frankenstein 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  532. FranticFreddie 0.7 Mo (0.5 chip + 0.2 other)
    The installed program requires 0.5 MB ChipMem and 0.2 MB OtherMem.
  533. FreakOut 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.4 other memory for preload option)
  534. FreedomFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  535. Frenetic 1 Mo (0.5 chip + 0.5 other)
    - Game requires 0.5Mb chip mem and 0.5Mb other mem (or 2Mb for JST)
  536. FrightNight 0.5 Mo
    - 512 Kb ChipMem and 152 Kb (optional) of OtherMem for extra gfx
  537. FrontierFr 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  538. FullContact 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  539. FullMetalPlanete 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  540. FuryOfTheFurries 2 Mo (1 chip + 1 other)
    The installed program requires 1 MB ChipMem and 1 MB OtherMem (ECS). 2 MB ChipMem and 1 MB OtherMem.(CD32)
  541. Fusion 0.5 Mo
    - 512 KB ChipMem (+459 KB OtherMem for preload option)
  542. FutureBasketball 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  543. FutureClassicsCollection 0.5 Mo
    You need 512K ChipMem (+256K for Kickemu)
  544. FutureShock 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  545. FutureTank 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  546. FutureWars 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  547. Fuzzball 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  548. Gainforce 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.9MB of any memory for preload option)
  549. GalacticConqueror 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  550. GalacticEmpire 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  551. GalacticTheXmasEdition1MB 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem
  552. Galaga92 0.5 Mo
    - Game requires 512k chip mem (+0.2Mb other memory for preload option)
  553. Galaxy89 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.4 other memory for preload option)
  554. GalaxyBlast 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem (+864k other memory for preload option)
  555. GalaxyForce2 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 0.9MB any RAM for PreLoad)
  556. GaldregonsDomain Game Mo
    Game needs 0.5 MB Of Chipmem & 2.0MB of Fastmem (for preload option)
  557. GameOfHarmony 0.5 Mo
    - Game requires 512k chip mem (+360k other memory for preload option)
  558. GamesSummerEdition 0.5 Mo
    - Game requires 0.5Mb chip mem (+1.6Mb other memory for preload option)
  559. Ganymed 0.5 Mo
    - 512 KB ChipMem (+350 Kb OtherMem for preload option)
  560. GarfieldAWintersTail 0.5 Mo
    - Game requires 0.5Mb chip memory (+0.9Mb other memory for preload option)
  561. Garrison2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  562. Garrison 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  563. GaryLinekersHotShot 0.5 Mo
    - Game requires 512k chip mem (+520k other memory for preload option)
  564. GatewayToSavageFrontier 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  565. Gazza2 0.5 Mo
    - Game requires 512k chip mem (+460k other memory for preload option)
  566. GearWorks 0.5 Mo
    - Game requires 512k chip mem (+0.8Mb other memory for preload option)
  567. GeishaFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  568. GeminiWing 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  569. GemStoneLegend 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  570. GenesiaFr 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  571. Ghostbusters2 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  572. GhoulsNGhosts 2.0 Mo
    Game requires 2.0 MB Chip Mem (+ 0.9 other memory for preload option)
  573. Giddy2HeroInAnEggShell 1.4 Mo (0.5 chip + 0.9 other)
    - Game requires 512k chip mem and 512k other mem (+0.9Mb other memory for
  574. Giganoid 0.5 Mo
    - 512 KB ChipMem (+470 KB OtherMem for preload option)
  575. GlobalTrek 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  576. Globdule 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  577. Globulus 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  578. GLOCR360 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.6 other memory for preload option)
  579. GNius 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  580. GnomeAlone 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  581. GnomeRanger 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  582. Goal 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  583. Gobliiins 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  584. Gobliins2Fr 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem. - cache set in chipmem, so game is faster
  585. Goblins3 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  586. Gods 1.5 Mo (0.5 chip + 1 other)
    You need 0.5 MB ChipMem and 1 MB OtherMem.
  587. GoldenAxe 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  588. GoldenEagle 3 Mo (1 chip + 2 other)
    The installed program requires 1 MB ChipMem and 2 MB OtherMem.
  589. GoldenPath 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  590. Goldrunner2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  591. Goldrunner 0.5 Mo
    You need 0.5 MB ChipMem.
  592. GoldRush 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  593. GoofysRailwayExpress 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  594. GrandPrix5002Fr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  595. GrandPrixCircuit 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  596. GrandPrixMaster 0.5 Mo
    - Game requires 512k chip mem (+400k other memory for preload option)
  597. GravityForce Fichier Mo
    Fichier binaire ./G/GravityForce/ReadMe concordant
  598. Gravity 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  599. GreatCourts2 1.024 Mo (0.896 chip + 0.128 other)
    - 896 Kb ChipMem and 128 Kb OtherMem (+750 Kb mem for preload option)
  600. GreatCourts 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  601. GreatGianaSisters 0.5 Mo
    You need 512 KB ChipMem (+890 KB OtherMem for preload option).
  602. Gremlins2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  603. GridStart 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  604. GuardianAngel 1.4 Mo (0.5 chip + 0.9 other)
    - Game requires 512k chip mem and 256k other memory (+0.9Mb other memory
  605. GuildOfThieves Game Mo
    Game needs 1.0 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  606. Gunship2000 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem. The installed program requires AGA: 1.0 MB ChipMem and 2.0 MB OtherMem, CD³²: 2.0 MB ChipMem and 1.0 MB OtherMem,
  607. Gunship 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  608. GuySpy 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. The installed program requires 0.8 MB ChipMem and 0.5 MB OtherMem.
  609. Hacker2 0.8 Mo (0.5 chip + 0.3 other)
    - Game requires 512k chip mem and 512k other mem (+0.3Mb other memory for
  610. Hacker 1.2 Mo (0.5 chip + 0.7 other)
    The installed program requires 0.5 MB ChipMem and 0.7 MB OtherMem.
  611. HagarTheHorrible 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  612. HalleyProject 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  613. HammerBoy 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7 other memory for preload option)
  614. HardDrivin2 Fichier Mo
    Fichier binaire ./H/HardDrivin2/ReadMe concordant
  615. HardDrivin Fichier Mo
    Fichier binaire ./H/HardDrivin/ReadMe concordant
  616. Harlequin 1 Mo
    - Game requires 1 Mb chip mem (+1.8Mb other memory for preload option)
  617. HarleyDavidson 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  618. Harpoon&Battleset1 Game Mo
    Game needs 0.5 MB Of Chipmem & 1.7MB of Fastmem (for preload option and reloc)
  619. Harpoon&Battleset2 Game Mo
    Game needs 0.5 MB Of Chipmem & 1.7MB of Fastmem (for preload option and reloc)
  620. Harpoon&Battleset3 Game Mo
    Game needs 0.5 MB Of Chipmem & 1.7MB of Fastmem (for preload option and reloc)
  621. Harpoon&Battleset4 Game Mo
    Game needs 0.5 MB Of Chipmem & 1.7MB of Fastmem (for preload option and reloc)
  622. HATE 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.5 other memory for preload option)
  623. Hawkeye 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.9MB of any memory for preload option)
  624. HeartOfChina 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  625. HeartOfTheDragon4Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  626. HeavyMetalHeroes 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  627. HeavyMetal 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.9MB of any memory for preload option)
  628. Heimdall2 3 Mo (2 chip + 1 other)
    The installed program requires 2 MB ChipMem and 1 MB OtherMem for AGA/CD32 version. 1 MB ChipMem and 0.5 MB OtherMem for OCS version.
  629. Heimdall 5 Mo (1.0 chip + 4.0 other)
    You need 1.0 MB ChipMem and 4.0 MB OtherMem.
  630. Hellbent 0.5 Mo
    - Game requires 0.5 MB Chip Mem (+ 0.4 MB other memory for preload option)
  631. HellfireAttack 0.5 Mo
    - Game requires 512k chip mem (+450k other memory for preload option)
  632. Hellraider 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  633. HellrunMachine 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.9MB of any memory for preload option)
  634. HelterSkelter 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.3Mb other memory for preload option) EC030 chip by hitting some ROM addresses and using the MMU features of
  635. HeroQuest2/data A1200HD Mo
    A1200HD owners that have installed HQ2 must change the Chip set to
  636. HeroQuest2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  637. HerosQuest 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  638. HighSteel 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem
  639. HighwayHawks 1.2 Mo (0.5 chip + 0.7 other)
    The installed program requires 0.5 MB ChipMem and 0.7 MB OtherMem.
  640. HighwayPatrol2 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  641. Hillsfar 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.0 other memory for preload option)
  642. Hilt2 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  643. Hilt 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  644. HiredGuns1MB 1.016 Mo (0.5 chip + 0.516 other)
    - 512 KB Chipmem and 516 KB OtherMem - 1000 KB Chipmem and 688 KB OtherMem (extra soundfx)
  645. HiredGuns512KB 1.016 Mo (0.5 chip + 0.516 other)
    - 512 KB Chipmem and 516 KB OtherMem - 1000 KB Chipmem and 688 KB OtherMem (extra soundfx)
  646. HistorylineFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  647. HoleInOne 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb OtherMem
  648. HollywoodPokerPro 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  649. HollywoodPoker 0.5 Mo
    - 512 Kb ChipMem (+775 Kb OtherMem for preload option)
  650. HongKongPhooey 0.5 Mo
    - Game requires 512k chip mem (+0.2Mb other memory for preload option)
  651. Hook Demo Mo
    Demo needs 1.0 MB Of Chipmem & 3.8MB of Fastmem (for preload option) - Chip mem requirements reduced to only use 1meg
  652. HorrorZombiesFromTheCrypt .5 Mo
    - Game requires .5 Mb chip mem (+.8Mb other memory for preload option)
  653. Hostages 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  654. HostileBreed 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem (+1.5Mb other memory for preload
  655. HotRod 0.5 Mo
    Requires: WHDLoad 10 (Registered Copy), 512k chip mem - Game requires 512k chip mem
  656. HotRubber 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  657. Hotshot 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.5Mb other memory for preload option)
  658. HoundOfShadow 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  659. HuckleberryHound 0.5 Mo
    - Game requires 0.5Mb chip memory (+0.7Mb other memory for preload option)
  660. HudsonHawk 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  661. HumanKillingMachine 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  662. HumansFr 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem. - requires 2.0 MB ChipMem and 0.5 MB OtherMem.
  663. HuntForRedOctober 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  664. Hydra 0.5 Mo
    - Game requires 512k chip mem (+1.2Mb other memory for preload option)
  665. Hyperdome 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.8Mb other memory for preload
  666. Hyperion 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  667. LemmingsHoliday1993 0.56 Mo (0.400 chip + 0.160 other)
    - 400 KB ChipMem and 160 KB OtherMem (+660 KB OtherMem for preload option)
  668. LemmingsHoliday1994 0.56 Mo (0.400 chip + 0.160 other)
    - 400 KB ChipMem and 160 KB OtherMem (+660 KB OtherMem for preload option)
  669. IanBothamsCricket 1.0 Mo
    - Game requires 1.0Mb chip mem (+1.6Mb other memory for preload option) 1Mb of chip memory, or 512k chip and 512k of "slow" memory at $c00000. I at the large number of them. Sadly this means the game requires 1Mb of chip
  670. IceRunner 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.5Mb other memory for preload option)
  671. Ilyad 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  672. Immortal 2.5 Mo (1.0 chip + 1.5 other)
    The installed program requires 1.0 MB ChipMem and 1.5 MB OtherMem.
  673. Impact95 0.5 Mo
    - 512 Kb ChipMem (+380 Kb OtherMem for preload option)
  674. Impact 0.5 Mo
    - 512 Kb ChipMem (+380 Kb OtherMem for preload option)
  675. Imperium 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  676. Impossamole 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  677. ImpossibleMission2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  678. IncredibleCrashDummies 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 2.0 other memory for preload option)
  679. IndianaJonesLastCrusAdvFr 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  680. Indianapolis500 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem. - Instant replay now enabled but 1 MB chip required
  681. IndigoFiles 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  682. IndigoImage 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  683. IndyHeat 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  684. Infection 0.5 Mo
    - Game requires 512kb chip mem (+100kb other memory for preload option)
  685. Infestation 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.8Mb other memory for preload
  686. IngridsBack 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  687. InsanityFight 0.5 Mo
    Game requires 0.5 MB Chip RAM.
  688. InsectorHectiInterChange 0.5 Mo
    - Game requires 512k chip mem (+430k other memory for preload option)
  689. InsectsInSpace 0.6 Mo
    Game requires 0.6 MB Chip Mem (+ 0.6 other memory for preload option)
  690. Intact512KB 0.5 Mo (The chip + 0.5 other)
    The installed program requires 0.5/1.0/1.5 MB ChipMem and 0.5 MB OtherMem.
  691. International3DTennis 516k Mo
    - Game requires 516k chip mem (+0.6Mb other memory for preload option)
  692. InternationalIceHockey 0.9 Mo (0.5 chip + 0.4 other)
    - Game requires 512k chip mem and 256k other mem (+0.4Mb other memory for
  693. InternationalKarate+ 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  694. InternationalNinjaRabbits 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  695. InternationalTruckRacing 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  696. Interphase 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  697. IntoTheEaglesNest 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.4 other memory for preload option)
  698. Invasion 0.5 Mo
    - Game requires 512kb chip mem (+1.8Mb other memory for preload option)
  699. IronLordFr 2 Mo (1 chip + 1 other)
    The installed program requires 1 MB ChipMem and 1 MB OtherMem.
  700. IronTrackersFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  701. Ishar2 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem for OCS version and 2 MB ChipMem and 0.5 MB OtherMem for Aga version
  702. Ishar3Fr 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem for ECS and 2 MB ChipMem and 0.5 MB OtherMem for AGA
  703. Ishar 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem for OCS version and 2 MB ChipMem and 0.5 MB OtherMem for Aga version
  704. IslandOfLostHope 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  705. ISS 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  706. Italy1990 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7MB other memory for preload option)
  707. ItCameFromDesert2Antheads 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  708. ItCameFromTheDesert 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  709. Ivanhoe 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  710. JaguarXJ220 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  711. JahangirKhansWChampSquash 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  712. JamesPond2 Game Mo
    Game needs 512Kb Of Chipmem & 1Mb of Fastmem (for ECS version) 2 MB Of Chipmem & 0.5MB of Fastmem (for AGA version) 2 MB Of Chipmem & 0.5MB of Fastmem (for CD32² version)
  713. JamesPond 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  714. Jaws 0.5 Mo
    - Game requires 512k chip mem (+0.8Mb other memory for preload option)
  715. JetsonsTheComputerGame 0.5 Mo
    - Game requires 512k chip mem (+810k other memory for preload option)
  716. Jetstrike 1.268 Mo (0.5 chip + 0.768 other)
    - 512 KB ChipMem & 768 KB OtherMem - 1.6 MB ChipMem & 1.5 MB OtherMem
  717. JewelsOfDarkness 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  718. JimmysFantasticJourney 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 0.8 other memory for preload option)
  719. JimmyWillburneFr 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  720. JimPower Game Mo
    Game needs 512Kb Of Chipmem & 2Mb of Fastmem (for preload option)
  721. Jinks 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  722. Jinxter Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option and reloc)
  723. JockyWilsonsDartChallenge 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  724. JoeBlade2 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.4Mb other memory for preload option)
  725. JoeBlade 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.5Mb other memory for preload option)
  726. Joe&MacCavemanNinja 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  727. JohnBarnesEuroFootball 1 Mo (0.5 chip + 0.5 other)
    The installed game requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  728. Journey 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  729. Jug 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  730. JumpNRoll 0.5 Mo
    - Game requires 512k chip mem (+0.1Mb other memory for preload option)
  731. JungleStrike1MB 1.0 Mo
    - ECS Game requires 1.0Mb chip mem (+1.8Mb other memory for preload option) - AGA Game requires 2.0Mb chip mem (+2.3Mb other memory for preload option) an ECS Amiga with 2Mb of chip mem! - CD32 Game requires 2.0Mb chip mem (+5.5Mb other memory for preload option - Patch to allow to use an ECS amiga with 2MB chip to play the AGA version
  732. JungleStrike2MB 1.0 Mo
    - ECS Game requires 1.0Mb chip mem (+1.8Mb other memory for preload option) - AGA Game requires 2.0Mb chip mem (+2.3Mb other memory for preload option) an ECS Amiga with 2Mb of chip mem! - CD32 Game requires 2.0Mb chip mem (+5.5Mb other memory for preload option - Patch to allow to use an ECS amiga with 2MB chip to play the AGA version
  733. JuniorTypist 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  734. JupitersMasterdrive 0.5 Mo
    - 512 Kb chip memory (+906 Kb extra memory for preload)
  735. JurassicPark 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem for ECS version. You need 2.0 MB ChipMem and 0.5 MB OtherMem for AGA version.
  736. K240 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  737. KajkoIKokosz 0.884 Mo (0.420 chip + 0.464 other)
    - 420 KB ChipMem and 464 KB OtherMem (+2.3 MB OtherMem for preload option)
  738. Kamikaze 0.5 Mo
    - Game requires 512k chip mem (+0.3Mb other memory for preload option)
  739. KarateKid2 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 0.8 other RAM for preload option)
  740. KarateKing&CityDefense 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  741. KartingGrandPrix 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  742. Katakis2Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  743. KellyX 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  744. KGBFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  745. Khalaan 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+960 KB OtherMem for preload option)
  746. KickOff2FinalWhistle 1 Mo (0.5 chip + 0.5 other)
    The installed game requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  747. KickOff2Fr 1 Mo (0.5 chip + 0.5 other)
    The installed game requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  748. KickOff2PlusWorldCup90Fr 1 Mo (0.5 chip + 0.5 other)
    The installed game requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  749. KickOff2ReturnToEurope 1 Mo (0.5 chip + 0.5 other)
    The installed game requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  750. KickOff3EC 1.0 Mo
    ECS version: 1.0 MB ChipMem (+1.8MB other mem for preload option). AGA version: 2.0 MB ChipMem (+2.7MB other mem for preload option). The patch for the ECS version needs 1MB Chip mem because of the simple they just included two versions (one for 1MB chip mem, one for
  751. KickOff 0.5 Mo
    - 512 KB Chipmem (+500 KB OtherMem for preload option)
  752. KidChaos 1024k Mo
    Requires: WHDLoad 14, 1024k chip mem - Disk version requires 1024k chip mem - CD32 edition requires AGA, 2048k chip mem and at least MC68020
  753. KidGloves 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  754. Kikstart2 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.3Mb other memory for preload option)
  755. Kikugi 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  756. KillingGameShow - Mo
    - Slave reworked and uses 512 KB of ChipMem
  757. KillingMachine 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  758. KingmakerQuestForTheCrown 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  759. KingOfChicago 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 256 KB memory for the kickstart 1.3
  760. KingsQuest2 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  761. KingsQuest3 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  762. KingsQuest4 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  763. KingsQuest5 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  764. KingsQuest6Fr 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  765. KingsQuestEnhanced 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  766. KingsQuest 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  767. KirosQuest 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  768. Klax 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  769. KnightForce 2 Mo (1.5 chip + 0.5 other)
    The installed program requires 1.5 MB ChipMem and 0.5 MB OtherMem.
  770. Knightmare 1.6 Mo (0.5 chip + 1.1 other)
    You need 0.5 MB ChipMem and 1.1 MB OtherMem.
  771. KnightOrc 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  772. KnightsOfTheCrystallion Game Mo
    Game needs 0.5 MB Of Chipmem & 2.5MB of Fastmem (for preload option and reloc)
  773. KnightsOfTheSky 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  774. Kristal 0.5 Mo
    - 512 KB ChipMem (+3.6 MB for preload option)
  775. KrustysSuperFunHouse 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  776. KryptonEgg 1.07 Mo (0.5 chip + 0.570 other)
    - 512 Ko ChipMem and 570 Ko OtherMem for preload option
  777. Kult 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  778. Kwasimodo 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  779. KwikSnax 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.33MB of any memory for preload option)
  780. LabyrintheDAnglomania1Fr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  781. LabyrintheDAnglomania2Fr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  782. LabyrintheDeLexicosFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  783. LabyrintheDErrareFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  784. LabyrintheDOrthophusFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  785. LabyrintheMilleCalculsFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  786. LabyrintheReineOmbresFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  787. LamborghiniAmericanChllng 1.33 Mo (0.830 chip + 0.500 other)
    830 k Chip and 500 k other mem, although having at least 3 MB ram is
  788. Lancelot Game Mo
    Game needs 0.5 MB Of Chipmem & 2.0MB of Fastmem (for preload option)
  789. LaserSquad 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  790. LastActionHero 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.4 other memory for preload option)
  791. LastBattle Game Mo
    Game needs 512Kb Of Chipmem & 1Mb of Fastmem (for preload option)
  792. LastDuel 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.8Mb other memory for preload
  793. LastNinja2 2 Mo (1.0 chip + 1.0 other)
    You need 1.0 MB ChipMem and 1.0 MB OtherMem.
  794. LastNinja3 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  795. LeaderBoardArcadia 0.6424 Mo (0.5 chip + 0.1424 other)
    The installed program requires 0.5 MB ChipMem and 1424 KB OtherMem.
  796. LeadingLapMPV 2.5 Mo (2 chip + 0.5 other)
    The installed program requires 2 MB ChipMem and 0.5 MB OtherMem for AGA. 0.5 MB ChipMem and 0.5 MB OtherMem for OCS.
  797. Leander 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem. (could crash on machines with quick chipmem)
  798. Leatherneck 0.5 Mo
    - Game requires 512k chip mem (+330k other memory for preload option)
  799. LeavinTeramis 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.9Mb other memory for preload
  800. LEDStorm 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  801. Legacy 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.8Mb other memory for preload
  802. LegendOfFaerghail 1.6 Mo (0.5 chip + 1.1 other)
    The installed program requires 0.5 MB ChipMem and 1.1 MB OtherMem.
  803. LegendOfKyrandiaFr 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  804. LegendOfRagnarok 1.0 Mo
    Game requires 1.0 MB Chip Mem (+2.7MB of any memory for preload option)
  805. LegendsOfValourFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  806. LeisureSuitLarry2 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  807. LeisureSuitLarry3 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  808. LeisureSuitLarry5 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  809. LeisureSuitLarry 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  810. Lemmings1Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  811. Lemmings2512KB 1 Mo
    - 512 KB ChipMem (or 1 MB ChipMem for extended soundfx) and - Intro slave rewritten (use 428 KB ChipMem and 412 KB OtherMem, doesn't need
  812. Lemmings2Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  813. LeonardoDOS 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  814. LeonardoHighDensity 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  815. LesManleySearchForTheKing 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  816. LethalWeapon 1.4 Mo (0.5 chip + 0.9 other)
    - Game requires 0.5Mb chip mem and 0.5Mb other mem (+0.9Mb other memory - Now uses 512k chip and 512k other memory (rather than 1Mb chip)
  817. LethalXcess 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  818. LethalZone 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.9MB of any memory for preload option)
  819. LicenceToKill 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.7Mb other memory for preload option)
  820. Life&Death 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  821. LightCorridor 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  822. Limes&Napoleon 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  823. LineOfFire 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 0.8 other memory for preload option)
  824. Lionheart 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  825. LiquidKidsFiles 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  826. LiquidKidsImage 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  827. LittleComputerPeople 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  828. LittlePuffInDragonland 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.6 other memory for preload option)
  829. Live&LetDie&SpaceHarrier 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  830. Llamatron512KB 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.3Mb other memory for preload option)
  831. Locomotion 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+410 KB OtherMem for preload option)
  832. Logical 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  833. Logo 0.5 Mo
    - 512 KB ChipMem (+1.4 Mb OtherMem for preload option)
  834. Lollypop 1 Mo
    - Game requires 1Mb chip mem (+4.5Mb other memory for preload option)
  835. LombardRACRally2Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  836. Loopz 0.5 Mo
    - Game requires 512k chip mem (+330kb other memory for preload option)
  837. LordsOfChaos 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  838. LordsOfTheRealm 1.1 Mo (0.5 chip + 0.6 other)
    The installed program requires 0.5 MB ChipMem and 0.6 MB OtherMem for ECS. 2.0 MB ChipMem and 1.0 MB OtherMem for AGA. 2.0 MB ChipMem and 2.0 MB OtherMem for AGA(+1Mo).
  839. LordsOfTheRisingSun 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  840. Lorna 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  841. LostDutchmanMine 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  842. LostInMine 1.076 Mo (0.576 chip + 0.5 other)
    - 576 KB ChipMem and 512 KB OtherMem (+2.2 MB OtherMem for preload option) - SoundFX correctly played now (slave needs more chipmem)
  843. LostPatrol 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  844. LotharMatthausFussball 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.9 other memory for preload option)
  845. Lotus2 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  846. Lotus3 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 2.0 other memory for preload option)
  847. Lotus 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  848. Luxor 0.5 Mo
    - Game requires 512k chip mem (+370k other memory for preload option)
  849. TheLostVikings 1.25 Mo (1.0 chip + 0.25 other)
    The installed program requires 1.0 MB ChipMem and 0.25 MB OtherMem.
  850. M1TankPlatoon 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  851. Mach3 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  852. MadShowFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  853. MadTVFr 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  854. MagicBoy 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.4 other memory for preload option)
  855. MagicFly512KB Fichier Mo
    Fichier binaire ./M/MagicFly512KB/ReadMe concordant
  856. Magician 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  857. MagicLinesCracked 0.5 Mo
    - Game requires 512k chip mem (+630k other memory for preload option)
  858. MagicLines 0.5 Mo
    - Game requires 512k chip mem (+630k other memory for preload option)
  859. Magnatron 0.5 Mo
    Requires: WHDLoad 15, 512k chip mem - Game requires 512k chip mem (+749k other memory for preload option)
  860. MajorMotion 0.8 Mo (0.5 chip + 0.3 other)
    - Game requires 512k chip mem and 320k other memory (+0.3Mb other memory
  861. ManFromTheCouncil 0.5 Mo
    - Game requires 512k chip mem (+390k other memory for preload option)
  862. ManhattanDealersFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  863. ManhattanDealers 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  864. Manhunter2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  865. Manhunter 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  866. Manix 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9MB any RAM for PRELOAD option)
  867. ManoirDeMortvielleFr 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  868. MarbleMadness 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  869. MariasXmasBox 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb memory for the kickstart 1.3)
  870. MasterAxe It Mo
    It requires 2MB of chipmem to run (A1200/A4000) and at around 1MB
  871. MasterBlaster 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  872. MaupitiIslandFr 1.6 Mo (0.6 chip + 1.0 other)
    The installed program requires 0.6 MB ChipMem and 1.0 MB OtherMem.
  873. MayaFr 0.9 Mo (0.6 chip + 0.3 other)
    The installed program requires 0.6 MB ChipMem and 0.3 MB OtherMem.
  874. MaydaySquadHeroes 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  875. MeanArenas 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.9 other memory for preload option)
  876. MeanStreetsFr 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.6 other memory for preload option)
  877. MegaLoManiaFr 1 Mo
    You need 1 MB ChipMem.
  878. MegaMotion 0.96 Mo (0.704 chip + 0.256 other)
    The installed program requires 704 KB ChipMem and 256 KB OtherMem.
  879. MegaPhoenix 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  880. MegaTwins 2.1 Mo (0.5 chip + 1.6 other)
    The installed program requires 0.5 MB ChipMem (+1.6Mb other memory for preload
  881. MegaTyphoon 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  882. Menace 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.0 other memory for preload option)
  883. MentalImage1 0.5 Mo
    - Game requires 512k chip mem (+901k other memory for preload option)
  884. MentalImage2 1.0 Mo
    The installed program requires 1.0 MB ChipMem (+.8Mb other memory for preload
  885. Mercenary3 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  886. Mercenary 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  887. MervTheMerciless Game Mo
    Game needs 0.5 MB Of Chipmem & 0.3MB of Fastmem (for preload option)
  888. MetalMutantFr 0.9 Mo (0.6 chip + 0.3 other)
    The installed program requires 0.6 MB ChipMem and 0.3 MB OtherMem.
  889. MFTanks 0.5 Mo
    - Game requires 0.5Mb chip memory (+0.1Mb other memory for preload option)
  890. Mickey123Fr 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  891. MickeyABCFr 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  892. MickeyJeuDeMemoireFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  893. MickeyMouseComputerGame 0.5 Mo
    - Game requires 512k chip mem (+700k other memory for preload option)
  894. MickeyPuzzlesAnimesFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  895. MickeysABCs 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  896. MickeysJigsawPuzzles 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  897. MickeysMemoryChallenge 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  898. Microbes 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.2Mb other memory for preload option)
  899. MicroProseGolf 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  900. MicroProseSoccer 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  901. MidnightResistance 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  902. Midwinter2Fr 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  903. MidwinterFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  904. Mig29SovietFighter 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.3 other memory for preload option)
  905. Might&Magic2 2.5 Mo (0.5 chip + 2 other)
    The installed program requires 0.5 MB ChipMem and 2 MB OtherMem.
  906. Might&Magic3 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  907. MightyBombJack 0.5 Mo
    - Game requires 512k chip mem (+0.7Mb other memory for preload option)
  908. MikeReadsComputerPopQuiz 0.5 Mo
    - Game requires 512k chip mem (+340k other memory for preload option)
  909. MikroMortalTennis 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+2MB OtherMem for preload option)
  910. Millennium22 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  911. Mindbender 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  912. Mindroll 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 256 KB memory for the kickstart 1.3
  913. MindWalker 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  914. MiniGolfPlus 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. - fixed to run with only 512K chipmem without access faults
  915. MiniGolf 1 Mo (0.5 chip + 0.5 other)
    - 512 Kb ChipMem and 512 Kb OtherMem (+760 Kb OtherMem for preload option)
  916. MissilesOverXerion 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.1MB for preload option)
  917. MissionElevator 0.5 Mo
    The installed program requires 0.5 MB ChipMem.
  918. MoonBlasterFr 2.5 Mo (1 chip + 1.5 other)
    The installed program requires 1 MB ChipMem and 1.5 MB OtherMem.
  919. Moonfall 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  920. MoonShineRacers 0.5 Mo
    - Game requires 0.5Mb chip mem (+1.8Mb other memory for preload option)
  921. Moonstone 2 Mo (1 chip + 1 other)
    You need 1 MB ChipMem and 1 MB OtherMem. - uses less chip memory and will now run on 512k chip machines
  922. Moonwalker 4 Mo (1 chip + 3 other)
    The installed program requires 1 MB ChipMem and 3 MB OtherMem.
  923. Morph 1.4 Mo
    AGA version needs 1.4 MB Chip RAM + 300kB any RAM + WHDLoad v16 + Kick ROM 3.1 OCS version needs 0.5 MB Chip RAM + WHDLoad v13+.
  924. MortalKombat21MB 1 Mo
    - Game requires 1Mb chip mem (+2.9Mb other memory for preload option) - US version requires 1Mb chip mem (+3.1Mb other memory for preload option) - Slaves included for both 1Mb and 2Mb chip machines (more speech/effects) If you have 2Mb of chip memory you should run the AGA version of the game (it doesn't require the AGA chipset but all AGA machines have 2Mb chip so I
  925. MortalKombat 1 Mo
    - Disk game requires 1Mb chip mem (+1.95Mb other memory for preload option)
  926. MortvilleManor 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  927. MotorbikeMadness Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  928. Motorhead 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  929. MotorMassacre 1.3 Mo (0.5 chip + 0.8 other)
    - Game requires 512k chip mem and 256k other mem (+0.8Mb other memory for
  930. MOT 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  931. Mousetrap 0.5 Mo
    - Game requires 512k chip mem (+250k other memory for preload option)
  932. MPythonsFlyingCircus 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  933. MrBlobby 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 0.5MB for ROM file + 1.9MB for preload option)
  934. MrDoRunRunFiles 0.5 Mo
    - Game requires 512k chip mem (+0.3Mb other memory for preload option)
  935. MrDoRunRunImage 0.5 Mo
    - Game requires 512k chip mem (+0.3Mb other memory for preload option)
  936. MrNutz 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 1MB chip mem
  937. MUDS 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  938. MultiPlayerSoccerManager 0.4 Mo (0.328 chip + 0.072 other)
    - 328 KB ChipMem and 72 KB OtherMem (+470 KB OtherMem for preload option)
  939. MurdersInSpace 4 Mo (0.5 chip + 3.5 other)
    The installed program requires 0.5 MB ChipMem and 3.5 MB OtherMem.
  940. MysteriousWorlds 0.5 Mo
    It needs 512 kB Chipmem, and additionally 880 kB for preload.
  941. Mystical 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  942. Myth Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option and reloc)
  943. NarcoPolice 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  944. Narc 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  945. NathanNeverIt 2.5 Mo (1.0 chip + 1.5 other)
    The installed program requires 1.0 MB ChipMem and 1.5 MB OtherMem.
  946. NaughtyOnes 0.5 Mo (The chip + 0.5 other)
    The installed program requires 1.0/2.0 MB ChipMem and 0.5 MB OtherMem.
  947. NavyMoves 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  948. NavySeals 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  949. Nebulus2 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  950. Nebulus 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  951. Neighbours 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  952. Netherworld .5 Mo
    - Game requires .5 Mb chip mem (+.8Mb other memory for preload option)
  953. Neuronics 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem and 512 KB OtherMem (+830 KB OtherMem for preload option)
  954. NeverEndingStory2 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.8Mb other memory for preload
  955. NeverMind 0.5 Mo
    - 512 KB ChipMem (+950 KB OtherMem for preload option)
  956. NewYearLemmings199192 0.5 Mo
    - 512 KB ChipMem (+580 KB OtherMem for preload)
  957. NewYorkWarriors 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  958. NickFaldosChampGolf 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  959. Nicky2 Game Mo
    Game needs 0.5Mb Of Chipmem & 1Mb of Fastmem
  960. NickyBoom Game Mo
    Game needs 512Kb Of Chipmem & 1Mb of Fastmem (for preload option)
  961. NigelMansellsGrandPrix 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.3Mb other memory for preload option)
  962. NightbreedAction 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.9 other memory for preload option)
  963. NightbreedMovie Game Mo
    Game needs 0.5 MB Of Chipmem & 2.0MB of Fastmem (for preload option)
  964. NightShift 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  965. NinjaMissionArcadia 0.6168 Mo (0.5 chip + 0.1168 other)
    The installed program requires 0.5 MB ChipMem and 1168 KB OtherMem.
  966. NinjaMission 0.5 Mo
    The installed program requires 0.5 MB ChipMem.
  967. NinjaRabbits 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  968. NinjaRemix 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  969. NinjaSpirit .5 Mo
    - Game requires .5 Mb chip mem (+.8Mb other memory for preload option)
  970. NinjaWarriors 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  971. NipponSafesInc 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  972. NitroBoostChallenge 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.5 other memory for preload option)
  973. NoBuddiesLand Requires Mo
    Requires 0.5Mb of chip memory and 0.5Mb of other memory.
  974. NorthSeaInferno 0.5 Mo
    - 512 Kb chip memory (+960 Kb extra memory for preload)
  975. North&South 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  976. NoSecondPrize 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  977. NotVeryFestiveFodder 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  978. Nova9 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem & 512 MB OtherMem (+256 Kb OtherMem for the kickstart 1.3)
  979. NuclearWar 1 Mo (0.5 chip + 0.5 other)
    - 512 Kb ChipMem and 512 Kb OtherMem.
  980. Nucleus 0.5 Mo
    - Game requires 512kb chip mem (+0.9Mb other memory for preload option)
  981. Obliterator 0.5 Mo
    Required memory: 0.5 MB ChipMem
  982. Obsession 1 Mo
    Requires: WHDLoad 10, 1Mb chip mem - Game requires 1.0Mb chip mem (+1.6Mb other memory for preload option)
  983. OffShoreWarrior 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  984. Ogre 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  985. OhNoMoreLemmings 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  986. OilImperium 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  987. Oktagon 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.9MB of any memory for preload option)
  988. Omega 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  989. OmnicronConspiracy 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  990. OoopsUp 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  991. OperationCleanstreets 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  992. OperationCombat2 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  993. OperationFirestorm 1.0 Mo
    The installed program requires 1.0 MB ChipMem (+.8Mb other memory for preload
  994. OperationHarrier 0.5 Mo
    Game requires 0.5 MB Chip RAM + 0.5 MB any RAM (+ 0.7MB for PreLoad)
  995. OperationJupiterFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  996. OperationNeptune 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  997. OperationThunderbolt 2.3 Mo (0.5 chip + 1.8 other)
    The installed program requires 0.5 MB ChipMem +1.8MB others for preload option).
  998. OperationWolf 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  999. OrientalGames 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1000. OsWALDOfTheIceFloes 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1001. OutOfThisWorld 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1002. OutRunEuropa 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.6 other memory for preload option)
  1003. OutRunSega 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1004. OutRunUSGold 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1005. Outzone 0.5 Mo
    - Game requires 0.5Mb chip memory (+0.8Mb other memory for preload option)
  1006. OverdriveInfacto 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1007. Overdrive 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1008. OverdriveTeam17 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1009. Overlander 0.5 Mo
    - Game requires 512k chip mem (+820k other memory for preload option)
  1010. OverlordRowan 1.5 Mo (0.5 chip + 1.0 other)
    - 512 KB ChipMem and 1.0 MB OtherMem (+1.5 Mb OtherMem for preload option)
  1011. OverTheNet 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1012. Oxxonian 0.5 Mo
    - 512 KB ChipMem (+ 850 KB OtherMem for preload)
  1013. P47Thunderbolt 0.5 Mo
    Requires: WHDLoad 15 (registered), RawDIC 1.3, 512k chip mem - Game requires 512k chip mem
  1014. PacLand 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.5Mb other memory for preload option)
  1015. PacMania 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  1016. Pandora 0.5 Mo
    - Game requires 512k chip mem (+360k other memory for preload option) quickly! Hopefully the standard Amiga custom chip speed will mean it runs
  1017. Pango 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+1.8MB RAM for PreLoad).
  1018. Pang 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1019. PanzaKickBoxingFr 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1020. Paperboy2 0.55 Mo (0.05 chip + 0.5 other)
    The installed program requires 0.05 MB ChipMem and 0.5 MB OtherMem.
  1021. Paradroid90512KB 1 Mo
    - added support for 1Mb chip memory version
  1022. ParaglidingSimulation 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1023. Paramax 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1024. ParasolStars 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1025. Patrician 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1026. Pawn Game Mo
    Game needs 1.0 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  1027. PersianGulfInferno 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  1028. PersonalNightmare 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1029. PeterBeardsleysIFCracked 0.5 Mo
    - Game requires 512k chip memory (+0.2Mb other memory for preload option)
  1030. PeterBeardsleysIF 0.5 Mo
    - Game requires 512k chip memory (+0.2Mb other memory for preload option)
  1031. PeterSchmeichelSoccer 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.7Mb other memory for preload option)
  1032. PGAEuropeanTour 1.4 Mo (0.5 chip + 0.9 other)
    - ECS game requires 512kb chip mem and 512kb other memory (+0.9Mb other - AGA game requires 1.7Mb chip mem (+1.2Mb other memory for preload option)
  1033. Phalanx 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1034. Phantasie3 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1035. Phantasie 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1036. PhantomFighter 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1037. PharaohsCurse 0.8 Mo (0.5 chip + 0.3 other)
    The installed program requires 0.5 MB ChipMem and 0.3 MB OtherMem.
  1038. Phobia 0.5 Mo
    - Game requires 512k chip mem (+0.6Mb other memory for preload option)
  1039. PhotonStorm 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1040. PickNPile 0.5 Mo
    - 512 KB ChipMem (+360 KB OtherMem for preload option)
  1041. PinballDreams 1.3 Mo
    Game requires 1.3 MB Chip Mem (+ 2.3 other memory for preload option)
  1042. PinballFntsies 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem
  1043. PinballHazard 2.5 Mo (2.0 chip + 0.5 other)
    The installed program requires 2.0 MB ChipMem and 0.5 MB OtherMem.
  1044. PinballMagic 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1045. PinballWizard 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1046. Pinkie Game Mo
    Game needs 1Mb Of Chipmem & 3Mb of Fastmem (for preload option)
  1047. PinkPanther 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1048. PipeDream 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.3Mb other memory for preload option)
  1049. PipelineNomad 0.5 Mo
    - Game requires 512k chip mem (+130k other memory for preload option)
  1050. PipelineOracle 0.5 Mo
    - Game requires 512k chip mem (+130k other memory for preload option)
  1051. PipeMania 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.2Mb other memory for preload option)
  1052. Pirates 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem. The installed program requires 1.0 MB ChipMem and 2.0 MB OtherMem.
  1053. PitFighter 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.8 other memory for preload option)
  1054. Plague 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1055. Plan9FromOuterSpace 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1056. Platoon 0.5 Mo
    - Game requires 512k chip mem (+901k other memory for preload option)
  1057. PlayerManager2 1.0 Mo
    The installed game requires 1.0 MB ChipMem (+2.7MB for preload option). requires 1MB Chipmem because the Anco coders still weren't able to code one for 1MB Chip machines, one for 512k/512k at $c00000 machines.
  1058. PlayerManager 0.5 Mo
    The installed game requires 0.5 MB ChipMem (+600k other mem for preload option).
  1059. PlayroomFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1060. Plotting 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 0.4 MB other RAM for preload option)
  1061. Plutos 0.7 Mo (0.5 chip + 0.2 other)
    - Game requires 512k chip mem and 256k other mem (+0.2Mb other memory for
  1062. Pod 0.5 Mo
    - Game requires 512k chip mem (+200k other memory for preload option)
  1063. PoliceQuest2 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1064. PoliceQuest3 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1065. PoliceQuest 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1066. PoolOfRadiance 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1067. Pool 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1068. PoolsOfDarkness 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1069. Popeye2 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 0.8 other memory for preload option)
  1070. Populous2&ChallengeGames 0.5 Mo
    Game requires 0.5 MB Chip Mem + 0.5 of other memory (fast RAM is used if possible).
  1071. Populous2 0.5 Mo
    Game requires 0.5 MB Chip Mem + 0.5 of other memory (fast RAM is used if possible).
  1072. Populous 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3 - IOCache decreased to have enough chip memory for sound.
  1073. PopulousWorldEditor 0.5 Mo
    - 512 KB ChipMem (+780 KB OtherMem for preload option)
  1074. Portal 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1075. PortesDuTempsFr 1.256 Mo (1.0 chip + 0.256 other)
    - 1.0 MB ChipMem and 256 KB memory for the kickstart 1.3
  1076. PortsOfCall 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1077. PostmanPat 0.5 Mo
    - Game requires 512k chip mem (+370k other memory for preload option)
  1078. PowerDrift2Disk 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1079. PowerDrift 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1080. PowerDrive 1.0 Mo
    - Game requires 1.0Mb chip mem (+1.3Mb other memory for preload option)
  1081. Powerdrome Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option and reloc)
  1082. Powermonger 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1083. PowermongerWW1Edition 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1084. PowerPinball 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  1085. PowerplayFr 1.3 Mo (0.5 chip + 0.8 other)
    The installed program requires 0.5 MB ChipMem and 0.8 MB OtherMem.
  1086. Power 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  1087. POW 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1088. PrehistoricTale 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1089. Premiere 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  1090. PremierManager2 1.076 Mo (0.428 chip + 0.648 other)
    - 428 KB ChipMem and 648 KB OtherMem (+1.8 MB OtherMem for preload option)
  1091. PremierManager3 0.9 Mo (0.204 chip + 0.696 other)
    - ECS slave: 204 KB ChipMem and 696 KB OtherMem (+1.3 MB OtherMem for preload) - AGA slave: 840 KB ChipMem and 976 KB OtherMem (+2.2 MB OtherMem for preload)
  1092. PremierManager 1.04 Mo (0.420 chip + 0.620 other)
    - 420 KB ChipMem and 620 KB OtherMem (+1.2 MB OtherMem for preload option)
  1093. PrimeMover 1.14 Mo (0.5 chip + 0.640 other)
    - 512 Kb ChipMem and 640 Kb OtherMem (+1.6 Mb for preload option)
  1094. PrinceDePerseFr 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1095. PrinceOfPersia 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1096. Prison 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1097. ProBoxingSimulator 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 0.8MB any RAM for PreLoad)
  1098. ProjectX 4.5 Mo (1 chip + 3.5 other)
    This game requires 1 MB ChipMem and 3.5 MB OtherMem for preload.
  1099. ProjectXSE 1 Mo (0.5 chip + 0.5 other)
    - Disk game: 512 Kb ChipMem & 512 Kb OtherMem (+2.9 MB OtherMem for preload) - CD32 game: 768 Kb ChipMem & 640 MB OtherMem (+4.0 MB OtherMem for preload) - Disk version uses now 512 Ko ChipMem and 512 Ko OtherMem
  1100. ProPowerBoatSimulator 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1101. ProSoccer2190 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1102. ProTennisTour2 1.024 Mo (0.896 chip + 0.128 other)
    - 896 Kb ChipMem and 128 Kb OtherMem (+750 Kb mem for preload option)
  1103. ProTennisTour 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1104. Psyborg 0.5 Mo
    - 512 Kb ChipMem (+1.2 Mb OtherMem for preload option)
  1105. PsychoSanta 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1106. PubTriviaSimulator 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.55 other memory for preload option)
  1107. PuffysSaga 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  1108. Puggsy - Mo
    - Memory patch: now runs on 512 chipmem amigas if you've got fastmem anywhere Tested on A1200/Blizzard 68060/16MB fast and on A1200/2MB chip (set NOCACHE on)
  1109. PurpleSaturnDay 2.7 Mo (0.7 chip + 2 other)
    The installed program requires 0.7 MB ChipMem and 2 MB OtherMem.
  1110. PushOver 1.42 Mo (0.920 chip + 0.500 other)
    at least 920 k Chipmem and 500 k other mem.
  1111. Putty 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1112. Puzznic 0.5 Mo
    - Game requires 512k chip mem (+0.3Mb other memory for preload option)
  1113. Pyramax 0.5 Mo
    - 512 Kb ChipMem (+610 Kb OtherMem for preload)
  1114. QBic 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1115. Quadralien 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.4 other memory for preload option)
  1116. Quadrel 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  1117. Quartz 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.5Mb other memory for preload option)
  1118. QuestForGlory2 3 Mo (1.0 chip + 2.0 other)
    The installed program requires 1.0 MB ChipMem and 2.0 MB OtherMem. - increased chipmem size requirement to 1 meg -> better music
  1119. QuestForTheTimeBird 5 Mo (1 chip + 4 other)
    The installed program requires 1 MB ChipMem and 4 MB OtherMem.
  1120. QuestionOfSport 0.5 Mo
    - Game requires 512k chip mem (+430k other memory for preload option)
  1121. QuestOfAgravain 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.7Mb other memory for preload option)
  1122. QueteDeLOiseauDuTempsFr 5 Mo (1 chip + 4 other)
    The installed program requires 1 MB ChipMem and 4 MB OtherMem.
  1123. QuiksilverPinball 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1124. QuikThunderRabbit 0.5 Mo (The chip + 0.5 other)
    The installed program requires 1.0/2.0 MB ChipMem and 0.5 MB OtherMem.
  1125. RackneysIsland 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1126. Racter 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  1127. Raffles 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.5 of other memory for PRELOAD option).
  1128. RageCAD 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1129. RageV2 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1130. RaidersFr 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem for OCS version
  1131. RailroadTycoonFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1132. RainbowIslands 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1133. RallyChampionships 1.8 Mo
    - AGA version: 1.8 MB ChipMem (+4.8 MB OtherMem for preload option) - ECS version: 960 KB ChipMem (+3.2 MB OtherMem for preload option)
  1134. RallyCrossChallenge 0.5 Mo
    - Game requires 512k chip mem (+600k other memory for preload option)
  1135. Rambo3 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1136. RanXFr 1 Mo
    You need 1 MB ChipMem.
  1137. RatTrap 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem
  1138. RBI2Baseball 0.5 Mo
    - Game requires 0.5Mb chip memory (+0.9Mb other memory for preload option)
  1139. RealGhostbusters 0.5 Mo
    - Game requires 512k chip mem (+650k other memory for preload option)
  1140. RealmsOfArkania 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem.
  1141. Realms 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1142. RealPopeye 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.5MB of any memory for preload option)
  1143. RedBaron 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1144. RedHeat 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1145. RedLightning 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1146. RedStormRising 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1147. RedZone 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem. a lot of self modifying code, and runs in chipmem only: worst configuration for
  1148. Reflexity 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1149. Renegade3 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1150. Renegade 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.0 other memory for preload option)
  1151. Renegades 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1152. ReturnToAtlantis 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1153. ReturnToGenesis 0.5 Mo
    - Game requires 512k chip mem (+380k other memory for preload option)
  1154. Reunion 0.958 Mo (0.458 chip + 0.5 other)
    - 458 KB ChipMem and 512 KB OtherMem (ECS version) - 920 KB ChipMem and 650 KB OtherMem (AGA version)
  1155. Revelation 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 0.8 other RAM for preload option)
  1156. RevengeOfDefender 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1157. RevengeOfMutantCamels 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.2 other memory for preload option)
  1158. RickDangerous 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1159. Ringside 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1160. RingsOfMedusaFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  1161. RiseOfTheDragon 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1162. Risk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1163. RiskyWoods 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.8 other memory for preload option)
  1164. RoadBlastersCracked 0.5 Mo
    - Game requires 512k chip mem (+400k other memory for preload option)
  1165. RoadBlasters 0.5 Mo
    - Game requires 512k chip mem (+400k other memory for preload option)
  1166. RoadWarsArcadia 1.412 Mo (0.5 chip + 0.912 other)
    The installed program requires 0.5 MB ChipMem and 912 KB OtherMem.
  1167. RoadWars 0.93 Mo (0.5 chip + 0.430 other)
    - 512 Ko ChipMem and 430 Ko OtherMem for preload
  1168. RobinHoodLegendQuest 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.5MB of any memory for preload option)
  1169. RobinsonsRequiem 1.7 Mo (1 chip + 0.7 other)
    The installed program requires 1 MB ChipMem and 0.7 MB OtherMem for ECS version and 2 MB ChipMem and 0.7 MB OtherMem for AGA version
  1170. RoboCop2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1171. RoboCop3 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1172. RoboCop 0.5 Mo
    - 512 Kb ChipMem (+590 Kb OtherMem for preload option)
  1173. RoboSport 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1174. Robotnic 0.5 Mo
    - 512 KB ChipMem (+958 KB OtherMem for preload)
  1175. RocketRangerCensored 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1176. RocketRanger 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1177. Rockford 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1178. Rody&Mastico2Fr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1179. Rody&Mastico3Fr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1180. Rody&Mastico4RodyNoelFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1181. Rody&Mastico5Fr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1182. Rody&Mastico6Fr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1183. Rody&MasticoFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1184. RollerCoasterRumbler 0.5 Mo
    - 512 Kb ChipMem (+880 Kb OtherMem for preload)
  1185. RollingRonny 1.4 Mo (0.5 chip + 0.9 other)
    - Game requires 512k chip mem and 520k extra memory (+0.9Mb other memory
  1186. RollOrDie 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.9 other memory for preload option)
  1187. RomeAD92 4.5 Mo (0.5 chip + 4 other)
    The installed program requires 0.5 MB ChipMem and 4 MB OtherMem.
  1188. Rotor 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  1189. Rotox 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.4 other memory for preload option)
  1190. RoundTheBend 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.6 other memory for preload option)
  1191. RType2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1192. RType 0.5 Mo
    The installed program requires 0.5 MB ChipMem.
  1193. Rubicon 1.0 Mo
    You need 1.0 MB ChipMem (and 0.9 MB of any mem for PreLoad option).
  1194. Ruffian 1.5 Mo (0.5 chip + 1 other)
    You need 0.5 MB ChipMem and 1 MB OtherMem.
  1195. RuffNTumble 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1196. Ruff&ReddySpaceAdventure 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.4 other memory for preload option)
  1197. RugbyTheWorldCup 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1198. RunningMan 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1199. RunTheGauntlet 0.5 Mo
    - Game requires 512k chip mem (+1.5Mb other memory for preload option)
  1200. Rushhour 0.5 Mo
    - Game requires 512kb chip mem (+0.2Mb other memory for preload option)
  1201. RVFHonda Game Mo
    Game needs 512Kb Of Chipmem & 1Mb of Fastmem (for preload option)
  1202. SabreTeam Game Mo
    Game needs 1.0 MB Of Chipmem & 2.1MB of Fastmem (for preload option) The installed program requires 2.0 MB ChipMem and 1.0 MB OtherMem.
  1203. SafariGunsFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1204. SaintDragon 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1205. Saint&Greavsie 0.5 Mo
    - Game requires 512k chip mem (+300k other memory for preload option)
  1206. SalmonPinkMax 0.2 Mo
    - Game requires 0.2Mb chip mem (+0.1Mb other memory for preload option)
  1207. SantasXmasCaper 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1208. Sarakon 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.4 other memory for preload option)
  1209. Sarcophaser 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart)
  1210. SASCombatSimulatorQArcade 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  1211. SASCombatSimulatorQFight 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  1212. Satan 8 Mo
    The installed program requires 8 MB ChipMem (+.8Mb other memory for preload
  1213. Scapeghost 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1214. Scorpion 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1215. Scorpio 0.94 Mo (0.5 chip + 0.440 other)
    - 512 Kb ChipMem and 440 Kb OtherMem for preload option.
  1216. Scrabble 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1217. ScrambleSpirits 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  1218. ScrollingWalls 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  1219. SDICinemaware 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1220. SecondSamurai 2.0 Mo
    You need 2.0 MB ChipMem for AGA version. You need 1.0 MB ChipMem for OCS version.
  1221. SecondsOut 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  1222. SecretOfTheSilverBlades 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1223. Seek&Destroy 2 Mo
    - Game requires 1Mb chip mem for ECS version or 2Mb chip for AGA version
  1224. SensibleGolf 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.2 other memory for preload option)
  1225. SensibleSoccer9293 1.0 Mo
    - 512KB or 1.0MB ChipMem (+ 1.6MB OtherMem for preload)
  1226. SensibleSoccerBulldogBlty 0.5 Mo
    - Game requires 512kb chip mem (+280k other memory for preload option)
  1227. SensibleSoccerEuro 1.0 Mo
    - 512KB or 1.0MB ChipMem (+ 1.6MB OtherMem for preload)
  1228. SensibleSoccerIntEd 1.0 Mo
    - 512KB or 1.0MB ChipMem (+ 1.6MB OtherMem for preload)
  1229. SensibleSoccer 1.0 Mo
    - 512KB or 1.0MB ChipMem (+ 1.6MB OtherMem for preload)
  1230. SensibleTrainSpotting 0.6 Mo
    Game requires 0.6 MB Chip Mem (+ 0.2 other memory for preload option) Currently this version is only fixed to work on a chip mem machine, I am working on relocating the code to lower chip mem as there is
  1231. SensibleWorldOfMoonSoccer 1.0 Mo
    - 1.0 MB ChipMem (+ 540 KB OtherMem for preload)
  1232. SensibleWorldOfSoccer11 2.0 Mo
    - Game requires 2.0 MB Chip Mem (+ 1.8 other memory for preload option)
  1233. SensibleWorldOfSoccer9596 2.0 Mo
    - Game requires 2.0 MB Chip Mem (+ 1.8 other memory for preload option)
  1234. SensibleWorldOfSoccer9697 2.0 Mo
    - Game requires 2.0 MB Chip Mem (+ 1.8 other memory for preload option)
  1235. SensibleWorldOfSoccerEuro 2.0 Mo
    - Game requires 2.0 MB Chip Mem (+ 1.8 other memory for preload option)
  1236. SensibleWorldOfSoccer 2.0 Mo
    - Game requires 2.0 MB Chip Mem (+ 1.8 other memory for preload option)
  1237. SettlersFr 5.5 Mo (0.5 chip + 5 other)
    The installed program requires 0.5 MB ChipMem and 5 MB OtherMem.
  1238. SevenCitiesOfGold 1.1 Mo (0.5 chip + 0.6 other)
    The installed program requires 0.5 MB ChipMem and 0.6 MB OtherMem.
  1239. SevenGatesOfJambalaFiles 0.5 Mo
    You need 0.5 MB ChipMem (and 0.9 MB of any mem for PreLoad option).
  1240. SevenGatesOfJambalaImage 0.5 Mo
    You need 0.5 MB ChipMem (and 0.9 MB of any mem for PreLoad option).
  1241. Sextimates 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem & 256 Kb memory for the kickstart 1.3
  1242. ShadowDancer 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.8Mb other memory for preload option)
  1243. ShadowFighter 1 Mo (0.5 chip + 0.5 other)
    - ECS game requires 512 KB ChipMem and 512 KB OtherMem - AGA game requires 2.0 MB ChipMem
  1244. Shadowgate 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1245. ShadowOfTheBeast2 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1246. ShadowOfTheBeast3 1.0 Mo
    - Game requires 1.0Mb chip mem (+2.9Mb other memory for preload option)
  1247. ShadowOfTheBeast 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1248. ShadowSorcerer 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1249. ShanghaiFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  1250. SheFox 0.5 Mo
    - 512 Kb ChipMem (+340 Kb OtherMem for preload option)
  1251. ShermanM4 0.5 Mo
    - 512 KB ChipMem (+538 KB OtherMem for preload option)
  1252. Shinobi 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1253. ShockWave Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option)
  1254. ShortgreyFr 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem. - only chip memory used
  1255. ShufflepuckCafeFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  1256. Shuffle 384 Mo
    - 384 KB ChipMem (+980 KB OtherMem for preload)
  1257. Shuttle 1 Mo
    - Game requires 1Mb chip mem (+1.4Mb other memory for preload option)
  1258. SideShow 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1259. SideWinder2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1260. SideWinderArcadia 0.6168 Mo (0.5 chip + 0.1168 other)
    The installed program requires 0.5 MB ChipMem and 1168 KB OtherMem.
  1261. SideWinder 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1262. SilentService2 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1263. SilentService Game Mo
    Game needs 0.5 MB Of Chipmem & 1.0MB of Fastmem (for preload option and reloc)
  1264. SiliconDreams Game Mo
    Game needs 0.5 MB Of Chipmem & 2.0MB of Fastmem (for preload option)
  1265. SimCity12 0.5 Mo
    512K version requires 0.5 MB Chip Mem (+ 1.0 other memory for preload) 1.0 version requires 0.5MB Chip Mem (+1.5 other memory for preload) 1.2 version requires 0.5MB Chip Mem (+1.5 other memory for preload) CDTV version requires 1.0MB Chip Mem (+4.0 other memory for preload) The CDTV version of this game expects 1Meg of Chip ram, so it will not work
  1266. SimCity512K 0.5 Mo
    512K version requires 0.5 MB Chip Mem (+ 1.0 other memory for preload) 1.0 version requires 0.5MB Chip Mem (+1.5 other memory for preload) 1.2 version requires 0.5MB Chip Mem (+1.5 other memory for preload) CDTV version requires 1.0MB Chip Mem (+4.0 other memory for preload) The CDTV version of this game expects 1Meg of Chip ram, so it will not work
  1267. SimLife 2.3 Mo (0.5 chip + 1.8 other)
    - ECS slave needs 512 KB ChipMem and 1.8 MB OtherMem - AGA slave needs 768 KB ChipMem and 2.0 MB OtherMem
  1268. Simulcra 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1269. Sinbad 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1270. SinkOrSwim512KB 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.6 other memory for preload option)
  1271. SirFredTheLegend 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1272. SkateOfTheArt 0.832 Mo (0.576 chip + 0.256 other)
    - 576 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1273. SkeetShoot 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1274. Skidmarks 1.0 Mo
    The installed program requires 1.0 MB ChipMem and 2.0 (ECS) to 3.0 (AGA) MB OtherMem.
  1275. Skidz 0.5 Mo
    - Game requires 512k chip mem (+880k other memory for preload option)
  1276. SkiOrDie 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.0 other memory for preload option)
  1277. Skrull 0.5 Mo
    - 512 KB ChipMem (+740 KB OtherMem for preload option)
  1278. Skull&Crossbones .5 Mo
    - Game requires .5 Mb chip mem (+.8Mb other memory for preload option)
  1279. Skweek 0.5 Mo
    - 512 KB ChipMem (+400 KB OtherMem for preload option)
  1280. SkyChase 0.5 Mo
    - 512 Kb ChipMem (+250 Kb OtherMem for preload)
  1281. Skyfox2 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1282. SkyHighStuntman 0.5 Mo
    - Game requires 0.5Mb chip memory (+0.9Mb other memory for preload option)
  1283. Slackskin&FlintCracked 0.5 Mo
    - Game requires 512k chip mem (+901k other memory for preload option)
  1284. Slackskin&Flint 0.5 Mo
    - Game requires 512k chip mem (+901k other memory for preload option)
  1285. Slayer 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 0.5MB for PRELOAD option).
  1286. SleepingGodsLie 0.82 Mo (0.5 chip + 0.320 other)
    - 512 KB ChipMem & 320 KB OtherMem (+980 KB Othermem for preload option)
  1287. SleepwalkerComicRelief 1.0 Mo
    AGA version needs 2.0 MB Chip Mem, ECS version needs 1.0 MB Chip Mem.
  1288. Sleepwalker 1.0 Mo
    AGA version needs 2.0 MB Chip Mem, ECS version needs 1.0 MB Chip Mem.
  1289. Sliders 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1290. SlightlyMagic 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 0.7 other memory for preload option)
  1291. SlipStream 1.2 Mo (0.7 chip + 0.5 other)
    The installed program requires 0.7 MB ChipMem and 0.5 MB OtherMem.
  1292. Sneech 2 Mo (1 chip + 1 other)
    The installed program requires 1 MB ChipMem and 1 MB OtherMem.
  1293. Snoopy&PeanutsNoSounds 0.5 Mo
    - Game requires 512k chip mem (+470k other memory for preload option)
  1294. Snoopy&Peanuts 0.5 Mo
    - Game requires 512k chip mem (+470k other memory for preload option)
  1295. SnowBrosFiles 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1296. SnowBrosImage 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1297. SnowStrike 1 Mo
    Requires: WHDLoad 16, 1MB chip mem - Game requires 1MB chip mem
  1298. SoccerKid 0.5 Mo (The chip + 0.5 other)
    The installed program requires 0.5/2.0 MB ChipMem and 0.5 MB OtherMem.
  1299. Soldier2000 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1300. SonicBoom 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  1301. SonShuShiFiles 0.5 Mo
    - Game requires 512k chip mem (+1.7Mb other memory for preload option)
  1302. SonShuShiImage 0.5 Mo
    - Game requires 512k chip mem (+1.7Mb other memory for preload option)
  1303. SonShuShi 0.5 Mo
    - Game requires 512k chip mem (+1.7Mb other memory for preload option)
  1304. Sooty&Sweep 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem
  1305. Sophelie 392 Mo
    - 392 KB ChipMem (+600 KB OtherMem for preload option)
  1306. SorcererLordFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1307. SorcerorsApprentice 0.5 Mo
    - Game requires 512k chip mem (+0.4Mb other memory for preload option)
  1308. Sorcery+ Fichier Mo
    Fichier binaire ./S/Sorcery+/ReadMe concordant
  1309. Sorefist 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1310. SpaceAce2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1311. Spaceball 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1312. SpaceCrusade 0.5 Mo (0.5 chip + 0 other)
    The installed program requires 0.5 MB ChipMem and 0 MB OtherMem.
  1313. SpaceCrusade&VoyageBeyond 0.5 Mo (0.5 chip + 0 other)
    The installed program requires 0.5 MB ChipMem and 0 MB OtherMem.
  1314. Spacecutter 0.5 Mo
    - Game requires 512k chip mem (+220k other memory for preload option)
  1315. SpaceGun 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1316. SpaceHarrier2 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1317. SpaceHarrier 0.5 Mo
    - 512 Kb ChipMem (+600 Kb OtherMem for preload option)
  1318. SpaceHarrier&RFantasyZone 0.5 Mo
    - 512 Kb ChipMem (+600 Kb OtherMem for preload option)
  1319. SpaceHulk Game Mo
    Game needs 1.0 MB Of Chipmem & 2.5MB of Fastmem (for preload option and reloc)
  1320. SpacePilot89 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1321. SpaceQuest2 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1322. SpaceQuest3 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1323. SpaceQuest4 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1324. SpaceQuestEnhanced 2 Mo (1.0 chip + 1.0 other)
    The installed program requires 1.0 MB ChipMem and 1.0 MB OtherMem. - enhanced music (thanks to Seppo Seppala for telling me about chipmem size)
  1325. SpaceQuest 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1326. SpaceRacerFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1327. SpaceRangerArcadia 1.412 Mo (0.5 chip + 0.912 other)
    The installed program requires 0.5 MB ChipMem and 912 KB OtherMem.
  1328. SpaceRogue 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1329. SpaceStation 404k Mo
    Requires: WHDLoad 10, 404k chip mem - Game requires 404k chip mem
  1330. SpecialForces 0.5 Mo
    Game requires 0.5 MB Chip Mem + 0.5MB of any mem (+2.1MB of any memory for preload option)
  1331. Speedball2 0.5 Mo
    - Game requires 0.5 MB Chip Mem (+ 1.2 MB other memory for preload option)
  1332. Speedball 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1333. SpeedboatAssassins 0.5 Mo
    - 512 KB ChipMem (+390 KB OtherMem for preload option)
  1334. SpellBound 0.7 Mo
    - Game requires 0.7 MB Chip Mem (+ 0.9 MB other memory for preload option)
  1335. SpikeInTransylvania 0.5 Mo
    - Game requires 512k chip mem (+0.2Mb other memory for preload option)
  1336. SpittingImage 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.6 other memory for preload option)
  1337. SpotArcadia 0.6424 Mo (0.5 chip + 0.1424 other)
    The installed program requires 0.5 MB ChipMem and 1424 KB OtherMem.
  1338. SpyVsSpy2TheIslandCaper 0.5 Mo
    - Game requires 512k chip mem (+200k other memory for preload option)
  1339. SpyVsSpy3ArcticAntics 0.5 Mo
    - Game requires 512k chip mem (+200k other memory for preload option)
  1340. SpyVsSpy 0.5 Mo
    - Game requires 512k chip mem (+200k other memory for preload option)
  1341. SpyWhoLovedMe 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1342. StackUp 0.5 Mo
    Game requires 0.5 MB Chip RAM (+ 0.4 other RAM for preload option)
  1343. Starbirds 0.5 Mo
    - 512 KB ChipMem (+808 KB OtherMem for preload option)
  1344. StarbladeFr 0.9 Mo (0.6 chip + 0.3 other)
    The installed program requires 0.6 MB ChipMem and 0.3 MB OtherMem.
  1345. Starblaze 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.5 other memory for preload option)
  1346. StarCommand 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 256 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1347. StarControl 1.268 Mo (0.5 chip + 0.768 other)
    - 512 KB ChipMem & 768 KB OtherMem
  1348. Stardust 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1349. Starglider2 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1350. Starglider 0.5 Mo
    - Game requires 512k chip mem (+0.5Mb other memory for preload option)
  1351. StarGoose 0.5 Mo
    - Game requires 512k chip mem (+0.2Mb other memory for preload option)
  1352. Starians 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.5MB of any memory for preload option)
  1353. StarlordFr 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1354. StarRay2Disk 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1355. StarushFiles 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1356. StarushImage 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1357. Steigar 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem
  1358. Stellar7 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem & 512 MB OtherMem (+256 Kb OtherMem for the kickstart 1.3)
  1359. StirCrazyFeaturingBobo 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1360. StoneAge 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1361. StormlordPrerelease 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1362. Stormlord 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1363. StormMasterFr 0.9 Mo (0.6 chip + 0.3 other)
    The installed program requires 0.6 MB ChipMem and 0.3 MB OtherMem.
  1364. StreetFighter2 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 2.6 other memory for preload option)
  1365. StreetFighter 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1366. StreetGang 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  1367. Strider2 .5 Mo
    - Game requires .5 Mb chip mem (+.8Mb other memory for preload option)
  1368. Strider 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1369. Striker 1.0 Mo
    - Demo requires 1.0 MB Chip Mem (+ 0.7 MB other memory for preload option)
  1370. StripPoker2+ 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  1371. StripPoker 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 256 KB memory for the kickstart 1.3
  1372. STUNRunner Game Mo
    Game needs 0.5 MB Of Chipmem & 1.5MB of Fastmem (for preload option and reloc)
  1373. StuntCarRacer 0.5 Mo
    - Game requires 0.5Mb chip memory (+0.4Mb other memory for preload option)
  1374. StuntCarRacerTNT 0.5 Mo
    - Game requires 0.5Mb chip memory (+0.4Mb other memory for preload option)
  1375. StuntTrackRacer 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.4Mb other memory for preload option)
  1376. SubBattleSimulator 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1377. Subbuteo 0.5 Mo
    - Game requires 512k chip mem (+600k other memory for preload option)
  1378. Subtrade 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.0 other memory for preload option)
  1379. SummerCamp 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  1380. SummerChallenge 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1381. SummerGames2 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1382. SummerGames 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1383. SummerOlympiad 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1384. Supaplex 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1385. SuperCars2 0.5 Mo
    - Game requires 512kb chip mem (+1.9Mb other memory for preload option)
  1386. SuperCars 1.3 Mo (0.5 chip + 0.8 other)
    - Game requires 512kb chip mem (+0.8Mb other memory for preload option for
  1387. SuperCauldron 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1388. SuperC 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1389. Superfrog 1 Mo
    - Disk game requires 1Mb chip mem (+2.9Mb other memory for preload option) - CD32 game requires 2Mb chip mem (+3.8Mb other memory for preload option) CD32 intro requires 1.2Mb chip mem (+750kb other memory for preload option)
  1390. SuperGrandPrix 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  1391. SuperGridRunnerCracked 0.5 Mo
    Requires: WHDLoad 15, 512k chip memory - Game requires 512k CHIP memory
  1392. SuperGridRunner 0.5 Mo
    Requires: WHDLoad 15, 512k chip memory - Game requires 512k CHIP memory
  1393. SuperHangOn 1.5 Mo (1 chip + 0.5 other)
    You need 1 MB ChipMem and 0.5 MB OtherMem.
  1394. Superman 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1395. SuperMethaneBros 1 Mo
    - Disk game requires 1Mb chip mem (+1.8Mb other memory for preload option) - CD32 game requires 1.9Mb chip mem (+2.1Mb other memory for preload option)
  1396. SuperMonacoGP 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1397. SuperObliteration 576k Mo
    Requires: WHDLoad 10 or JST, XFDDecrunch and 576k chip mem - Game requires 576kb chip mem (+0.5Mb other memory for preload option)
  1398. SuperOffRoad 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1399. SuperSkiFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1400. SuperSkweekFr 1.0 Mo
    - 1.0 MB ChipMem (+1.4 MB OtherMem for preload option)
  1401. SuperSpaceInvaders 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1402. SuperStreetFighter2 1.292 Mo (0.792 chip + 0.5 other)
    - ECS version needs 792 KB ChipMem and 512 KB OtherMem - AGA version needs 2.0 MB ChipMem - ECS version needs more chip memory for gfx
  1403. SuperTetris 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB Other mem
  1404. SuperTwintris 0.5 Mo
    You need 512K ChipMem (+256K for Kickemu)
  1405. SuprTennisChmps 1.024 Mo (0.768 chip + 0.256 other)
    - 768 KB ChipMem & 512 KB OtherMem (+256 Kb OtherMem for the kickstart 1.3)
  1406. SwapFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1407. Switchblade2 0.8 Mo
    Game requires 0.8 MB Chip Mem (+ 0.8 other memory for preload option)
  1408. Switchblade 0.5 Mo
    - Game requires 512k chip mem (+300k other memory for preload option)
  1409. SWIV 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1410. Swooper 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  1411. SwordOfHonour 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1412. Sword 1.64 Mo (0.640 chip + 1.0 other)
    - 640 KB ChipMem and 1.0 MB OtherMem (+2.6 MB OtherMem for preload option)
  1413. Swords&Galleons 3.5 Mo (0.5 chip + 3.0 other)
    The installed program requires 0.5 MB ChipMem and 3.0 MB OtherMem (only for
  1414. SwordsOfTwilight 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem & 256 KB OtherMem (+770 KB Othermem for preload option)
  1415. Sword&TheRose 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.5 other memory for preload option)
  1416. TableHockeyArcadia 1.028 Mo (0.5 chip + 0.528 other)
    The installed program requires 0.5 MB ChipMem and 528 KB OtherMem.
  1417. TableTennisSimulation 0.5 Mo
    - 512 KB ChipMem (+490 KB OtherMem for preload option)
  1418. Taekwondo 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  1419. TarghanFr 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  1420. TBird 0.5 Mo
    - Game requires 512k chip mem (+300k other memory for preload option)
  1421. TeamSuzuki 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.6 other memory for preload option)
  1422. TearawayThomas 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 0.5Mb chip mem (+0.6Mb other memory for preload option)
  1423. Technocop 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. - custom chip access faults fixed
  1424. Technology2 1 Mo
    - Game requires 1Mb chip mem (+1.2Mb other memory for preload option)
  1425. Tech 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1426. TeenageMtntHeroTurtlesCOp 0.5 Mo
    - 512 KB ChipMem (+964 KB OtherMem for preload option)
  1427. TeenageMtntHeroTurtles 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  1428. TeenageMtntNinjaTurtles 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  1429. TeenageQueen 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb OtherMem (+256 Kb for the kicktstart 1.3 image)
  1430. Teller 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1431. TennisChamps 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem & 512 KB OtherMem (+256 Kb OtherMem for the kickstart 1.3)
  1432. TennisCup2 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1433. TennisCupFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. - Less chip memory needed
  1434. TenPinBowlingArcadia 1.284 Mo (0.5 chip + 0.784 other)
    The installed program requires 0.5 MB ChipMem and 784 KB OtherMem.
  1435. Terminator2ArcadeGame 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1436. Terminator2JudgmentDay 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1437. Terramex 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7 other memory for preload option)
  1438. Terrorpods 0.5 Mo
    - 512 KB ChipMem (+546 KB OtherMem for preload)
  1439. TerrysBigAdventure 0.5 Mo
    - Game requires 512k chip mem (+300k other memory for preload option)
  1440. TetraQuest 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1441. TetrisInfogrames 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 256 KB memory for the kickstart 1.3
  1442. TetrisMirrorsoft 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb memory for the kickstart 1.3
  1443. Tetrix 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.1Mb other memory for preload option)
  1444. TheatreOfDeath 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1445. TheirFinestHour&Missions 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1446. TheirFinestHour 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1447. ThemeParkMystery 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1448. ThemePark 1.5 Mo (0.5 chip + 1.0 other)
    - requires 0.5 MB ChipMem and 1.0 MB OtherMem. - requires 2.0 MB ChipMem and 1.0 MB OtherMem.
  1449. Thexder 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1450. ThreeStooges 3.8 Mo (0.8 chip + 3 other)
    The installed program requires 0.8 MB ChipMem and 3 MB OtherMem.
  1451. Thunderbirds 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1452. ThunderBoy 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  1453. ThunderBurner 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1454. ThunderCats 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1455. ThunderJaws 4 Mo (1.0 chip + 3 other)
    The installed program requires 1.0 MB ChipMem and 3 MB OtherMem.
  1456. TieBreak 0.5 Mo
    - 512 KB ChipMem (+880 KB OtherMem for preload)
  1457. TigerRoad .5 Mo
    The installed program requires .5 MB ChipMem (+.8Mb other memory for preload
  1458. TimeAndMagik 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1459. TimeBandit 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.3 other memory for preload option)
  1460. TimeFr 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1461. TimeLock 0.5 Mo
    - 512 Kb ChipMem (+930 Kb OtherMem for preload option)
  1462. TimeRace 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  1463. TimeRunners01 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1464. TimeRunners02 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1465. TimeRunners03 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1466. TimeRunners04 1.7 Mo (1.0 chip + 0.7 other)
    The installed program requires 1.0 MB ChipMem and 0.7 MB OtherMem.
  1467. TimeRunners05 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1468. TimeRunners06 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1469. TimeRunners07 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1470. TimeRunners08 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1471. TimeRunners09 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1472. TimeRunners10 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1473. TimeRunners11 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1474. TimeRunners12 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1475. TimeRunners13 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1476. TimeRunners14 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1477. TimeRunners15 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1478. TimeRunners16 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1479. TimeRunners17 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1480. TimeRunners18 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1481. TimeRunners19 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1482. TimeRunners20 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1483. TimeRunners21 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1484. TimeRunners22 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1485. TimeRunners23 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1486. TimeRunners24 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1487. TimeRunners25 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1488. TimeRunners26 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1489. TimeRunners27 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1490. TimeRunners28 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1491. TimeRunners29 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1492. TimeRunners30 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1493. TimesOfLore 1.25 Mo (0.75 chip + 0.5 other)
    The installed program requires 0.75 MB ChipMem and 0.5 MB OtherMem. - less chip memory needed
  1494. TimeSoldier 1.8 Mo (0.5 chip + 1.3 other)
    The installed program requires 0.5 MB ChipMem (+1.3Mb other memory for preload
  1495. TintinOnTheMoon 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option).
  1496. TinToyAdventure 2 Mo
    Requires: WHDLoad 10, AGA Amiga, 2Mb chip mem - Game requires 2Mb chip mem (+1.3Mb other memory for preload option)
  1497. TinySkweeks 0.5 Mo
    - 512 KB ChipMem (+1.9 MB OtherMem for preload option)
  1498. TinyTroops 2.5 Mo (1 chip + 1.5 other)
    The installed program requires 1 MB ChipMem and 1.5 MB OtherMem.
  1499. TipOff 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1500. Titan 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1501. Toki 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1502. TomAndTheGhost 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1503. TommyGun 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem (+0.7Mb other memory for preload option)
  1504. Toobin 0.5 Mo
    The installed program requires 0.5 MB ChipMem (+.5Mb other memory for preload
  1505. TopBanana 1.7 Mo (0.5 chip + 1.2 other)
    - Game requires 512k chip mem and 256k other mem (+1.2Mb other memory for
  1506. TopCat 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.4Mb other memory for preload option)
  1507. TopGear2 Game Mo
    Game needs 2.0 MB Of Chipmem & 3.8MB of Fastmem (for preload option) Game needs 1.0 MB Of Chipmem & 2.8MB of Fastmem (for preload option)
  1508. TopSecret 0.5 Mo
    - Disk game requires 512k chip mem (+0.8Mb other memory for preload option)
  1509. Tornado 3 Mo (2.0 chip + 1.0 other)
    The installed program requires 2.0 MB ChipMem and 1.0 MB OtherMem.
  1510. TorvakTheWarrior 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1511. TotalFootball 1 Mo
    The loader needs 1 meg chipmem amiga to run. - v1.0: JST release. Needed 2MB of chipmem
  1512. TotalRecall 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1513. TournamentGolf 0.5 Mo
    - Game requires 512k chip mem (+1070k other memory for preload option)
  1514. TowerToppler 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1515. ToyotaCelicaGTRally 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.7 other memory for preload option)
  1516. TRacer 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  1517. Tracker 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1518. TrainedAssassin 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1519. Transarctica 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem for ECS version and 2 MB ChipMem and 0.5 MB OtherMem for Aga version
  1520. TrapsNTreasures 2.3 Mo (0.5 chip + 1.8 other)
    - Game requires 512k chip mem and 520k extra memory (+1.8Mb other memory
  1521. TreasureIslandDizzy 0.5 Mo
    - Game requires 512k chip mem (+0.2Mb other memory for preload option)
  1522. TreasuresOfSavageFrontier 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 512 KB OtherMem (+256 Kb OtherMem for the kickstart)
  1523. TrexWarrior 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1524. TrianGO 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1525. TrivialPursuitFr 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  1526. TrivialPursuitNewBeginFr 2.5 Mo (0.5 chip + 2 other)
    The installed program requires 0.5 MB ChipMem and 2 MB OtherMem.
  1527. Troddlers 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1528. TubularWorldsECS 0.912 Mo (0.608 chip + 0.304 other)
    - ECS slave needs: 608 KB ChipMem and 304 KB OtherMem - AGA slave needs: 1.2 MB ChipMem and 372 KB OtherMem
  1529. TurboCupFr 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1530. TurboCup 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1531. TurboOutRun 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ any 1MB for preload)
  1532. Turbo 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1533. TurboTraxArcane 0.96 Mo (0.576 chip + 0.384 other)
    - 576 KB ChipMem and 384 KB OtherMem (+2.3 MB OtherMem for preload option) - A new slave for 512K (chipmem) amiga will be installed too
  1534. Turrican2 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem. The CDTV version requires 1 MB ChipMem.
  1535. Turrican3 0.5 Mo
    - 512 KB ChipMem (+1.0 MB OtherMem for preload option)
  1536. Turrican 1 Mo
    You need 1 MB ChipMem.
  1537. Tusker 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1538. TVSportsBasketball 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1539. Twintris 0.5 Mo
    - 512 KB ChipMem (+840 KB OtherMem for preload option)
  1540. Twylyte 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1541. Typhoon 0.756 Mo (0.5 chip + 0.256 other)
    - 512 Kb ChipMem and 256 Kb OtherMem for the kickstart 1.3
  1542. TyphoonThompson 1.0 Mo
    - 1.0 MB ChipMem (+950 KB OtherMem for preload option)
  1543. Ugh 1.5 Mo (1.0 chip + 0.5 other)
    The installed program requires 1.0 MB ChipMem and 0.5 MB OtherMem.
  1544. Ultima3 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1545. Ultima4 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1546. Ultima6 0.832 Mo (0.576 chip + 0.256 other)
    - 576 KB ChipMem and 640 KB FastMem (+256 Kb OtherMem for the kickstart)
  1547. UltimateGolf 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.8 other memory for preload option)
  1548. UnderPressure 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1549. Uninvited 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart)
  1550. UniversalMilitarySim 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1551. Unreal 1.1 Mo (0.5 chip + 0.6 other)
    - Slave rewritten (use 512KB chipmem and 612KB fastmem for buffer/extra sfx)
  1552. UnsensibleSoccer 0.5 Mo
    - Game requires 512kb chip mem (+280k other memory for preload option)
  1553. Untouchables 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1554. UpScopeArcadia 0.884 Mo (0.5 chip + 0.384 other)
    The installed program requires 0.5 MB ChipMem and 384 KB OtherMem.
  1555. UpScope 0.884 Mo (0.5 chip + 0.384 other)
    The installed program requires 0.5 MB ChipMem and 384 KB OtherMem.
  1556. Uridium21MB Fichier Mo
    Fichier binaire ./U/Uridium21MB/ReadMe concordant
  1557. Uridium22MB Fichier Mo
    Fichier binaire ./U/Uridium22MB/ReadMe concordant
  1558. Utopia&NewWorlds 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1559. Utopia 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1560. Vader 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1561. ValhallaBeforeTheWar 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1562. ValhallaLordOfInfinity 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1563. VampiresEmpire 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1564. Vaxine 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.3Mb other memory for preload option)
  1565. Vectorball 0.5 Mo
    - Game requires 512k chip mem (+260k other memory for preload option)
  1566. VegasGambler 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1567. VenomWing 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  1568. VideoKid 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1569. Vigilante 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1570. Vindicators 2 Mo (0.5 chip + 1.5 other)
    The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1571. Violator 0.5 Mo
    Requires: WHDLoad 10, 512k chip mem - Game requires 512k chip mem
  1572. Virus 1.2 Mo (0.6 chip + 0.6 other)
    You need 0.6 MB ChipMem and 0.6 MB OtherMem. This game needs 544 KB ChipMem instead of 512 KB because of
  1573. VitalLight 1.0 Mo
    Game requires 1.0 MB Chip Mem + (+ 2.1 other memory for preload option)
  1574. Vixen 0.5 Mo
    - 512 Kb ChipMem (+340 Kb OtherMem for preload option)
  1575. Viz 0.5 Mo
    - Game requires 512kb chip mem (+1.1Mb other memory for preload option)
  1576. Volfied 0.5 Mo
    Game requires 0.5 MB Chip Mem.
  1577. VoodooNightmare 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1578. Voyager 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1579. VoyageursDuTempsFr 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1580. VroomMultiPlayer 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1581. Vroom 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1582. Vyper 1 Mo (0.5 chip + 0.5 other)
    - 512 KB ChipMem & 512 KB OtherMem
  1583. Vyrus 0.5 Mo
    Game requires 0.5 MB Chip Mem (+0.9MB of any memory for preload option)
  1584. WackyDarts 0.5 Mo
    Game requires 0.5 MB Chip Mem.
  1585. WackyRaces 0.5 Mo
    - Game requires 512kb chip mem (+800kb other memory for preload option)
  1586. Wanderer3D 0.5 Mo
    - Game requires 512k chip mem (+0.7Mb other memory for preload option)
  1587. Wanted 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.5Mb other memory for preload option)
  1588. Warhead 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1589. WarInMiddleEarth 2.5 Mo (0.5 chip + 2 other)
    The installed program requires 0.5 MB ChipMem and 2 MB OtherMem.
  1590. WarInTheGulf 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1591. WarlocksQuest Fichier Mo
    Fichier binaire ./W/WarlocksQuest/ReadMe concordant
  1592. Warlords 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1593. WarMachine Fichier Mo
    Fichier binaire ./W/WarMachine/ReadMe concordant
  1594. WarmUp 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1595. Warp 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1596. WarZoneCore 0.5 Mo
    - Game requires 512kb chip mem (+0.7Mb other memory for preload option)
  1597. WarZoneParadox 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.2Mb other memory for preload option)
  1598. Waterloo 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1599. WaxworksFr 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  1600. WayneGretzkyHockey2 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1601. WayneGretzkyHockey 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1602. WayOfTheLittleDragonAStar 448 Mo
    - 448 Kb ChipMem and 44 Kb of extra mem (+840 Kb OtherMem for preload option)
  1603. WayOfTheLittleDragon 448 Mo
    - 448 Kb ChipMem and 44 Kb of extra mem (+840 Kb OtherMem for preload option)
  1604. WCLeaderBoard 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  1605. WebOfTerror 5.5 Mo (0.5 chip + 5 other)
    The installed program requires 0.5 MB ChipMem and 5 MB OtherMem.
  1606. WeenTheProphecyFr 1.5 Mo (0.5 chip + 1 other)
    The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
  1607. WeirdDreams 1.3 Mo (0.5 chip + 0.8 other)
    - Game requires 512k chip mem and 704k other memory (+0.8Mb other memory
  1608. Welltris 0.5 Mo
    Game requires 0.5 MB Chip Mem + 0.5 MB of any Mem (+ 0.65 MB for PRELOAD option)
  1609. WesternGames/data Fichier Mo
    Fichier binaire ./W/WesternGames/data/ReadMe concordant
  1610. WesternGames Fichier Mo
    Fichier binaire ./W/WesternGames/ReadMe concordant
  1611. WestPhaser 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1612. WhirligigCracked 0.5 Mo
    - Game requires 512k chip mem (+230k other memory for preload option)
  1613. Whirligig 0.5 Mo
    - Game requires 512k chip mem (+230k other memory for preload option)
  1614. Whizz 1.0 Mo
    AGA version needs 2.0 MB Chip Mem, ECS version needs 1.0 MB Chip Mem.
  1615. WhoFramedRogerRabbit 1.5 Mo (0.5 chip + 1.0 other)
    The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
  1616. WibbleWorldGiddy 0.5 Mo
    - Game requires 512k chip mem (+450k other memory for preload option)
  1617. WildCupSoccer 1.0 Mo
    - Game requires 1.0Mb chip mem (+1.8Mb other memory for preload option)
  1618. WildWestWorld 1.5 Mo (1 chip + 0.5 other)
    The installed program requires 1 MB ChipMem and 0.5 MB OtherMem.
  1619. WildWheels 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1620. WindowWizardFiles 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1621. WindowWizardImage 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1622. WindSurfWilly 1.1 Mo (0.6 chip + 0.5 other)
    The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
  1623. WingsOfFury 2.5 Mo (0.5 chip + 2 other)
    The installed program requires 0.5 MB ChipMem and 2 MB OtherMem.
  1624. WinningPost 1 Mo
    - Game requires 1Mb chip mem (+680kb other memory for preload option)
  1625. WinterCamp 0.5 Mo
    - Game requires 0.5Mb chip mem (+1.2Mb other memory for preload option)
  1626. WinterChallenge 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1627. WinterOlympiad88 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1628. WinterOlympics Game Mo
    Game needs 1Mb Of Chipmem & 3Mb of Fastmem (for preload option)
  1629. WinterSupersports92 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.8Mb other memory for preload option)
  1630. WITWIsCarmenSandiego 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1631. Wizardry6BaneCosmicForg 0.5 Mo
    Game requires 0.5 MB Chip Mem + 0.5 MB of any Mem (+ 2.2 MB for PRELOAD option)
  1632. Wizball 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1633. Wizkid 1.1 Mo
    Game requires 1.1 MB Chip Mem (+ 2.1 other memory for preload option)
  1634. WizNLiz 1 Mo
    Requires: WHDLoad 15+, 1MB chip mem - Game requires 1MB chip mem
  1635. Wolfchild Game Mo
    Game needs 0.5 MB Of Chipmem & 1.5MB of Fastmem (for preload option and reloc)
  1636. Wolfpack Game Mo
    Game needs 1.0 MB Of Chipmem & 2.0MB of Fastmem (for preload option)
  1637. WonderboyInMonsterland 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)
  1638. WonderDog 1.0 Mo
    Game requires 1.0 MB Chip Mem (+ 1.5 other memory for preload option)
  1639. WoodysWorld 2.7 Mo (0.5 chip + 2.2 other)
    - Game requires 512kb chip mem and 512kb other memory (+2.2Mb other memory
  1640. WorldChampBoxingManager 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1641. WorldChampionshipSoccer 1 Mo (0.5 chip + 0.5 other)
    - Game requires 512k chip mem and optionally 512k other mem (+0.5Mb other
  1642. WorldCircuit 3.7 Mo (0.5 chip + 3.2 other)
    - Game requires 512k chip mem and 1Mb other memory (+3.2Mb other memory
  1643. WorldClassRugby5Nations 0.5 Mo
    - Game requires 512kb chip mem (+800kb other memory for preload option) the programmer using the other CIA chip for joystick, keyboard and timers!
  1644. WorldClassRugby95 0.5 Mo
    - Game requires 0.5Mb chip mem (+0.9Mb other memory for preload option)
  1645. WorldClassRugby 0.5 Mo
    - Game requires 512kb chip mem (+800kb other memory for preload option) the programmer using the other CIA chip for joystick, keyboard and timers!
  1646. WorldCricket 0.5 Mo
    - Game requires 0.5Mb chip mem and optionally another 0.5Mb memory which
  1647. WorldDartsArcadia 0.6168 Mo (0.5 chip + 0.1168 other)
    The installed program requires 0.5 MB ChipMem and 1168 KB OtherMem.
  1648. WorldDarts 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1649. WorldRugby 0.5 Mo
    - Game requires 512k chip mem (+720k other memory for preload option)
  1650. WorldsOfLegend 0.5 Mo
    Required memory: 0.5 MB ChipMem
  1651. WorldTourGolf 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1652. WorldTrophySoccerArcadia 0.6168 Mo (0.5 chip + 0.1168 other)
    The installed program requires 0.5 MB ChipMem and 1168 KB OtherMem.
  1653. Worms1MB 0.5 Mo (The chip + 0.5 other)
    The installed program requires x.x MB ChipMem and 0.5 MB OtherMem.
  1654. Worms2MB 0.5 Mo (The chip + 0.5 other)
    The installed program requires x.x MB ChipMem and 0.5 MB OtherMem.
  1655. Wormsigns 2 Mo (1.5 chip + 0.5 other)
    The installed program requires 1.5 MB ChipMem and 0.5 MB OtherMem.
  1656. WWFEuropeanRampageTour 2.4 Mo (0.5 chip + 1.9 other)
    - Game requires 512k chip mem and 512k other mem (+1.9Mb other memory for
  1657. WWFWrestleMania 0.5 Mo
    - Game requires 512k chip mem (+1.6Mb other memory for preload option)
  1658. Xenex 1 Mo
    The installed program requires 1 MB ChipMem.
  1659. Xenomorph 1 Mo (0.5 chip + 0.5 other)
    You need 0.5 MB ChipMem and 0.5 MB OtherMem.
  1660. Xenon21Disk 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1661. Xenon22Disk 1.5 Mo (1.0 chip + 0.5 other)
    You need 1.0 MB ChipMem and 0.5 MB OtherMem.
  1662. XenonArcadia 1.412 Mo (0.5 chip + 0.912 other)
    The installed program requires 0.5 MB ChipMem and 912 KB OtherMem.
  1663. Xenon 468 Mo
    Game requires 468 KB Chip Mem (+ 0.5 other memory for preload option)
  1664. Xiphos 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1665. XIt 0.88 Mo (0.548 chip + 0.332 other)
    - 548 KB ChipMem and 332 KB OtherMem (+1.1 MB OtherMem for preload option)
  1666. XP8 3.5 Mo (2.0 chip + 1.5 other)
    AGA: The installed program requires 2.0 MB ChipMem and 1.5 MB OtherMem. ECS: The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
  1667. XR35 0.5 Mo
    - 512 Kb ChipMem (+680 Kb OtherMem for preload)
  1668. Xybots 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 0.9 other memory for preload option)
  1669. YogiBear&Friends 0.5 Mo
    - Game requires 512kb chip mem (+400kb other memory for preload option)
  1670. YogisGreatEscape 0.5 Mo
    - Game requires 512kb chip mem (+400kb other memory for preload option)
  1671. YoJoe 1 Mo
    - Game requires 1Mb chip mem (+2.6Mb other memory for preload option)
  1672. YolandaFiles 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1673. YolandaImage 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1674. Zaxxon1MB 0.7 Mo (0.5 chip + 0.2 other)
    0.5 MB ChipMem and 0.2 MB OtherMem (Zaxxon512K) 0.7 MB ChipMem and 0.2 Mb OtherMem (Zaxxon1MB)
  1675. Zaxxon512KB 0.7 Mo (0.5 chip + 0.2 other)
    0.5 MB ChipMem and 0.2 MB OtherMem (Zaxxon512K) 0.7 MB ChipMem and 0.2 Mb OtherMem (Zaxxon1MB)
  1676. ZeroGravity 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1677. Ziriax 0.5 Mo
    Game requires 0.5 MB Chip Mem (+ 1.0 other memory for preload option)
  1678. ZombieApocalypse 0.756 Mo (0.5 chip + 0.256 other)
    - 512 KB ChipMem (+256 Kb OtherMem for the kickstart 1.3)
  1679. ZombiFr 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1680. Zool2 1.0 Mo
    - ECS game requires 1.0Mb chip mem (+1.9Mb other memory for preload option) - AGA game requires 1.6Mb chip mem (+1.9Mb other memory for preload option)
  1681. Zool 0.5 Mo
    - Less memory demanding. Runs on 512K chipmem amigas (with at least 2MB of fastmem)
  1682. Zoom 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1683. ZOut 1 Mo (0.5 chip + 0.5 other)
    The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
  1684. Zyconix 0.5 Mo
    - Game requires 512k chip mem (+0.9Mb other memory for preload option)