/* simpleimage.c - program to show the use of a simple Intuition Image. ** ** compiled with: ** lc -b1 -cfist -v -y simpleimage.c ** blink FROM LIB:c.o+"simpleimage.o" TO "simpleimage" LIB LIB:lc.lib LIB:amiga.lib */ #define INTUI_V36_NAMES_ONLY #include <exec/types.h> #include <intuition/intuition.h> #include <intuition/intuitionbase.h> #include <clib/exec_protos.h> #include <clib/dos_protos.h> #include <clib/intuition_protos.h> #include <stdio.h> #ifdef LATTICE int CXBRK(void) { return(0); } /* Disable Lattice CTRL/C handling */ int chkabort(void) { return(0); } /* really */ #endif struct IntuitionBase *IntuitionBase = NULL; #define MYIMAGE_LEFT (0) #define MYIMAGE_TOP (0) #define MYIMAGE_WIDTH (24) #define MYIMAGE_HEIGHT (10) #define MYIMAGE_DEPTH (1) /* This is the image data. It is a one bit-plane open rectangle which is 24 ** pixels wide and 10 high. Make sure that it is in CHIP memory, or allocate ** a block of chip memory with a call like this: AllocMem(data_size,MEMF_CHIP), ** and then copy the data to that block. See the Exec chapter on Memory ** Allocation for more information on AllocMem(). */ UWORD __chip myImageData[] = { 0xFFFF, 0xFF00, 0xC000, 0x0300, 0xC000, 0x0300, 0xC000, 0x0300, 0xC000, 0x0300, 0xC000, 0x0300, 0xC000, 0x0300, 0xC000, 0x0300, 0xC000, 0x0300, 0xFFFF, 0xFF00, }; /* ** main routine. Open required library and window and draw the images. ** This routine opens a very simple window with no IDCMP. See the ** chapters on "Windows" and "Input and Output Methods" for more info. ** Free all resources when done. */ VOID main(int argc, char *argv[]) { struct Window *win; struct Image myImage; IntuitionBase = (struct IntuitionBase *)OpenLibrary("intuition.library",37); if (IntuitionBase != NULL) { if (NULL != (win = OpenWindowTags(NULL, WA_Width, 200, WA_Height, 100, WA_RMBTrap, TRUE, TAG_END))) { myImage.LeftEdge = MYIMAGE_LEFT; myImage.TopEdge = MYIMAGE_TOP; myImage.Width = MYIMAGE_WIDTH; myImage.Height = MYIMAGE_HEIGHT; myImage.Depth = MYIMAGE_DEPTH; myImage.ImageData = myImageData; myImage.PlanePick = 0x1; /* use first bit-plane */ myImage.PlaneOnOff = 0x0; /* clear all unused planes */ myImage.NextImage = NULL; /* Draw the 1 bit-plane image into the first bit-plane (color 1) */ DrawImage(win->RPort,&myImage,10,10); /* Draw the same image at a new location */ DrawImage(win->RPort,&myImage,100,10); /* Wait a bit, then quit. ** In a real application, this would be an event loop, like the ** one described in the Intuition Input and Output Methods chapter. */ Delay(200); CloseWindow(win); } CloseLibrary((struct Library *)IntuitionBase); } }