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An application passes a custom function in the form of a callback Hook
(from <utility/hooks.h>):

    struct Hook
    {
        struct MinNode h_MinNode;
        ULONG (*h_Entry)();     /* stub function entry point */
        ULONG (*h_SubEntry)();  /* the custom function entry point */
        VOID *h_Data;           /* owner specific */
    };

h_MinNode
    This field is reserved for use by the module that will call the Hook.

h_Entry
    This is the address of the Hook stub.  When the OS calls a callback
    function, it puts parameters for the callback function in CPU
    registers A0, A1, and A2.  This makes it tough for higher level
    language programmers to use a callback function because most higher
    level languages don't have a way to manipulate CPU registers
    directly.  The solution is a stub function which first copies the
    parameters from the CPU registers to a place where a high level
    language function can get to them.   The stub function then calls the
    callback function.  Typically, the stub pushes the registers onto the
    stack in a specific order and the callback function pops them off the
    stack.

h_SubEntry
    This is the address of the actual callback function that the
    application has defined.  The stub calls this function.

h_Data
    This field is for the application to use.  It could point to a global
    storage structure that the callback function utilizes.

There is only one function defined in utility library that relates to
callback hooks:

    ULONG CallHookPkt(struct Hook *hook, VOID *object, VOID *paramPkt);

This function calls a standard callback Hook function.

 Simple Callback Hook Usage