Once the VSprite has been added to the GELs list and is in the display,
some of its characteristics can be changed dynamically by:
    * Changing y, x to a new VSprite position
    * Changing ImageData to point to a new VSprite image
    * Changing SprColors to point to a new VSprite color set
Study the next two sections to find out how to reserve hardware Sprites
for use outside the VSprite system and how to assign the VSprites.