Now that you have initialized the system data structures, you can request that the system prepare a set of display instructions for the Copper using these structures as input data. During the one or more blank vertical lines that precede each ViewPort, the Copper is busy changing the characteristics of the display hardware to match the characteristics you expect for this ViewPort. This may include a change in display resolution, a change in the colors to be used, or other user-defined modifications to system registers. Here is the code that creates the display instructions: /* Construct preliminary Copper instruction list. */ MakeVPort( &view, &viewPort ); In this line of code, &view is the address of the View structure and &viewPort is the address of the first ViewPort structure. Using these structures, the system has enough information to build the instruction stream that defines your display. MakeVPort() creates a special set of instructions that controls the appearance of the display. If you are using animation, the graphics animation routines create a special set of instructions to control the hardware sprites and the system color registers. In addition, the advanced user can create special instructions (called user Copper instructions) to change system operations based on the position of the video beam on the screen. All of these special instructions must be merged together before the system can use them to produce the display you have designed. This is done by the system routine MrgCop() (which stands for "Merge Coprocessor Instructions"). Here is a typical call: /* Merge preliminary lists into a real Copper list in the view structure. */ MrgCop( &view );