The IDCMP allow the application to receive information directly from Intuition. The program can use the IDCMP to learn about mouse, keyboard and other Intuition events. Also, certain useful Intuition features, most notably the verification functions (described under "IDCMP Flags" below), require that the IDCMP be opened, as this is the only mechanism available for accessing these features. The IDCMP consists of a pair of message ports, which may be allocated and initialized by Intuition at the request of the program. Alternately, the application may choose to manage part of the allocation, such that one port is supplied by the application and one port is supplied by Intuition. These ports are standard Exec message ports, used to allow interprocess communications in the Amiga multitasking environment. To learn more about message ports and message passing, see the "Exec Messages and Ports" chapter. The IDCMP is always associated with a window, it is not possible to have an IDCMP without an open window. The IDCMP is made up of several fields in the Window structure: * IDCMPFlags stores the IDCMP flags currently set for this port. This field should never be directly set by the application; use the function ModifyIDCMP() or set them when the window is opened instead. * UserPort is a pointer to the standard Exec message port where the application receives input event messages from Intuition * WindowPort is a pointer to the reply message port used by Intuition. The messages sent by Intuition are set up such that ReplyMsg() will return them to this port. To open these ports automatically, set at least one of the IDCMP flags in the OpenWindowTagList() call. To free these ports later in the program, call the function ModifyIDCMP() with NULL for the IDCMP flags or simply close the window. Don't Reply Any Messages After the IDCMP is Freed. -------------------------------------------------- If an IDCMP is freed, either by calling ModifyIDCMP() or by closing the window, Intuition will reclaim and deallocate all messages waiting at that port without waiting for a ReplyMsg(). If the program attempts to ReplyMsg() to an IntuiMessages after the IDCMP is closed, the system will probably crash. If the IDCMP flags are NULL when the window is opened, no ports will be allocated when the window is created. To have Intuition allocate these ports later, call the function ModifyIDCMP() with any of the IDCMP flags set. (Starting in V37, ModifyIDCMP() returns NULL if it was unable to create the necessary message ports. Do not check the return code under V36 or earlier.) Once the IDCMP is opened, with the ports allocated, the program can receive many types of information directly from Intuition, based on the IDCMP flags that are set. The IDCMP allows the application to receive only the events that it considers important. The program can, for instance, choose to learn about gadget events but may not want to learn about other mouse or keyboard events. This is done by providing a "filter" or "mask" value for the IDCMP which tells Intuition which events it should send to this specific port. Only messages with a type matching one of the flags set in the Window structure's IDCMPFlags field will be sent to this port. These values may be set at creation time, or modified by calling the function ModifyIDCMP(). Messages sent to the IDCMP are instances of the structure IntuiMessage. This is an extended form of the Exec Message structure which allows Intuition to send user interface specific information to the application. The IntuiMessage structure is discussed at length below. After the application opens an IDCMP, it must monitor the port for messages. At a minimum, this involves removing all messages from the port and replying to them. An event loop which processes messages arriving at the IDCMP is discussed below. Standard IntuiMessage Event Loop Setting Up A Custom User Port Event Loop Example IntuiMessages