NAME
    Animate  --  Processes every AnimOb in the current animation list.
SYNOPSIS
    Animate(anKey, rp)
            A0     A1
    void Animate(struct AnimOb **, struct RastPort *);
FUNCTION
    For every AnimOb in the list
        - update its location and velocities
        - call the AnimOb's special routine if one is supplied
        - for each component of the AnimOb
            - if this sequence times out, switch to the new one
            - call this component's special routine if one is supplied
            - set the sequence's VSprite's y,x coordinates based
              on whatever these routines cause
INPUTS
    ankey = address of the variable that points to the head AnimOb
    rp    = pointer to the RastPort structure
RESULT
BUGS
SEE ALSO
    AddAnimOb() graphics/gels.h graphics/rastport.h