NAME CreateMenusA -- Allocate and fill out a menu structure. (V36) CreateMenus -- Varargs stub for CreateMenus(). (V36) SYNOPSIS menu = CreateMenusA(newmenu, taglist) D0 A0 A1 struct Menu *CreateMenusA(struct NewMenu *, struct TagItem *); menu = CreateMenus(newmenu, firsttag, ...) struct Menu *CreateMenus(struct NewMenu *, Tag, ...); FUNCTION CreateMenusA() allocates and initializes a complete menu structure based on the supplied array of NewMenu structures. Optionally, CreateMenusA() can allocate and initialize a complete set of menu items and sub-items for a single menu title. This is dictated by the contents of the array of NewMenus. INPUTS newmenu - Pointer to an array of initialized struct NewMenus. taglist - Pointer to a TagItem list. TAGS GTMN_FrontPen (UBYTE) - Pen number to be used for menu text. (defaults to zero). GTMN_FullMenu (BOOL) - (GadTools V37 and higher only) Requires that the NewMenu specification describes a complete menu strip, not a fragment. If a fragment is found, CreateMenusA() will fail with a secondary error of GTMENU_INVALID. (defaults to FALSE). GTMN_SecondaryError (ULONG *) - (GadTools V37 and higher only) Supply a pointer to a NULL-initialized ULONG to receive a descriptive error code. Possible values: GTMENU_INVALID - NewMenu structure describes an illegal menu. (CreateMenusA() will fail with a NULL result). GTMENU_TRIMMED - NewMenu structure has too many menus, items, or subitems (CreateMenusA() will succeed, returning a trimmed-down menu structure). GTMENU_NOMEM - CreateMenusA() ran out of memory. RESULT menu - Pointer to the resulting initialized menu structure (or the resulting FirstItem), with all the links for menu items and subitems in place. The result will be NULL if CreateMenusA() could not allocate memory for the menus, or if the NewMenu array had an illegal arrangement (eg. NM_SUB following NM_TITLE). (see also the GTMN_SecondaryError tag above). EXAMPLE NOTES The strings you supply for menu text are not copied, and must be preserved for the life of the menu. The resulting menus have no positional information. You will want to call LayoutMenusA() (or LayoutMenuItemsA()) to supply that. CreateMenusA() automatically provides you with a UserData field for each menu, menu-item or sub-item. Use the GTMENU_USERDATA(menu) or GTMENUITEM_USERDATA(menuitem) macro to access it. BUGS At present, if you put images into menus using IM_ITEM or IM_SUB for a NewMenu->Type, the image you supply must be an ordinary struct Image. You may not use a 'custom image' (eg. one obtained from a boopsi image-class). SEE ALSO LayoutMenusA(), FreeMenus(), gadtools.h/GTMENU_USERDATA(), gadtools.h/GTMENUITEM_USERDATA()