NAME ReportMouse -- Tell Intuition whether to report mouse movement. SYNOPSIS ReportMouse( Boolean, Window ) D0 A0 <-note VOID ReportMouse( BOOL, struct Window * ); SPECIAL NOTE Some compilers and link files switch the arguments to this function about in unpredictable ways. We apologize for this confusion wrapped around an error enclosing a mistake. The call will take one of two forms: ReportMouse(Boolean, Window); -or- ReportMouse(Window, (ULONG)Boolean); The first form is the one that corresponds to the amiga.lib supplied by Commodore. The linker libraries and "pragmas" of some compilers supply the alternate form. A key point to remember is that the form of the function in ROM has always been the same, so there has always been object code compatibility. However some care should be taken when switching compilers or switching between stubs and pragmas. From assembler the interface has always been: Boolean in D0, Window in A0 Also, it is still endorsed to simply set the WFLG_REPORTMOUSE flag bit in Window->Flags, or reset it, on your own. Make the operation an atomic assembly instruction (OR.W #WFLG_REPORTMOUSE,wd_Flags+2(A0) where A0 contains your window pointer). Most compilers will produce an atomic operation when faced with: Window->Flags |= WFLG_REPORTMOUSE; Window->Flags &=~WFLG_REPORTMOUSE; or else bracket the operation between Forbid()/Permit(). FUNCTION Tells Intuition whether or not to broadcast mouse-movement events to your window when it's the active one. The Boolean value specifies whether to start or stop broadcasting position information of mouse-movement. If the window is the active one, mouse-movement reports start coming immediately afterwards. This same routine will change the current state of the GACT_FOLLOWMOUSE function of a currently-selected gadget too. Note that calling ReportMouse() when a gadget is selected will only temporarily change whether or not mouse movements are reported while that gadget remains selected; the next time the gadget is selected, its GACT_FOLLOWMOUSE flag is examined anew. Note also that calling ReportMouse() when no gadget is currently selected will change the state of the window's WFLG_REPORTMOUSE flag, but will have no effect on any gadget that may be subsequently selected. (This is all fixed in V36.) The ReportMouse() function is first performed when OpenWindow() is first called; if the flag WFLG_REPORTMOUSE is included among the options, then all mouse-movement events are reported to the opening task and will continue to be reported until ReportMouse() is called with a Boolean value of FALSE. If WFLG_REPORTMOUSE is not set, then no mouse-movement reports will be broadcast until ReportMouse() is called with a Boolean of TRUE. Note that the WFLG_REPORTMOUSE flag, as managed by this routine, determines IF mouse messages are to be broadcast. Determining HOW they are to be broadcast is determined by the IDCMP_MOUSEMOVE IDCMPFlag. INPUTS Window = pointer to a Window structure associated with this request Boolean = TRUE or FALSE value specifying whether to turn this function on or off RESULT None BUGS See above SEE ALSO The Input and Output section of the Intuition Reference Manual