NAME
    CallHook -- Invoke a hook given a message on the stack.  (V36)
SYNOPSIS
    result = CallHook( hookPtr, obj, ... )
    ULONG CallHook( struct Hook *, Object *, ... );
FUNCTION
    Like CallHookA(), CallHook() invoke a hook on the supplied
    hook-specific data (an "object") and a parameter packet ("message").
    However, CallHook() allows you to build the message on your stack.
INPUTS
    hookPtr - A system-standard hook
    obj - hook-specific data object
    ... - The hook-specific message you wish to send.  The hook is
        expecting a pointer to the message, so a pointer into your
        stack will be sent.
RESULT
    result - a hook-specific result.
NOTES
    While this function requires V36 or higher intuition.library,
    it first appeared in V37 amiga.lib.
EXAMPLE
    If your hook's message was
        struct myMessage
        {
            ULONG mm_FirstGuy;
            ULONG mm_SecondGuy;
            ULONG mm_ThirdGuy;
        };
    You could write:
        result = CallHook( hook, obj, firstguy, secondguy, thirdguy );
    as a shorthand for:
        struct myMessage msg;
        msg.mm_FirstGuy = firstguy;
        msg.mm_SecondGuy = secondguy;
        msg.mm_ThirdGuy = thirdguy;
        result = CallHookA( hook, obj, &msg );
SEE ALSO
    CallHookA(), utility.library/CallHookPkt(), <utility/hooks.h>