This section summarizes the registers used in this chapter and the meaning of their bit settings. The color registers are summarized in the next section. See Appendix A for a summary of all registers. BPLCON0 - Bitplane Control (Warning: Bits in this register cannot be independently set.) Bit 0 - unused Bit 1 - ERSY (external synchronization enable) 1 = External synchronization enabled (allows genlock synchronization to occur) 0 = External synchronization disabled Bit 2 - LACE (interlace enable) 1 = interlaced mode enabled 0 = non-interlaced mode enabled Bit 3 - LPEN (light pen enable) Bits 4-7 not used (make 0) Bit 8 - GAUD (genlock audio enable) 1 = Genlock audio enabled 0 = Genlock audio disabled (This bit also appears on Denise pin ZD during blanking period) Bit 9 - COLOR_ON (color enable) 1 = composite video color-burst enabled 0 = composite video color-burst disabled Bit 10 - DBLPF (double-playfield enable) 1 = dual playfields enabled 0 = single playfield enabled Bit 11 - HOMOD (hold-and-modify enable) 1 = hold-and-modify enabled 0 = hold-and-modify disabled; extra-half brite ( EHB ) enabled if DBLPF =0 and BPUx =6 Bits 14, 13, 12 - BPU2, BPU1, BPU0 Number of bitplanes used. 000 = only a background color 001 = 1 bitplane, PLANE 1 010 = 2 bitplanes, PLANES 1 and 2 011 = 3 bitplanes, PLANES 1 - 3 100 = 4 bitplanes, PLANES 1 - 4 101 = 5 bitplanes, PLANES 1 - 5 110 = 6 bitplanes, PLANES 1 - 6 111 not used Bit 15 - HIRES (high resolution enable) 1 = high resolution mode 0 = low resolution mode BPLCON1 - Bitplane Control Bits 3-0 - PF1H(3-0) Playfield 1 delay Bits 7-4 - PF2H(3-0) Playfield 2 delay Bits 15-8 not used BPLCON2 - Bitplane Control Bit 6 - PF2PRI 1 = Playfield 2 has priority 0 = Playfield 1 has priority Bits 0-5 Playfield sprite priority Bits 7-15 not used DDFSTRT - Data-fetch Start (Beginning position for data fetch) Bits 15-8 - not used Bits 7-2 - pixel position H8-H3 (bit H3 only respected in Hires Mode.) Bits 1-0 - not used DDFSTOP - Data-fetch Stop (Ending position for data fetch) Bits 15-8 - not used Bits 7-2 - pixel position H8-H3 (bit H3 only respected in Hires Mode.) Bits 1-0 - not used BPLxPTH - Bitplane Pointer (Bitplane pointer high word, where x is the bitplane number) BPLxPTL - Bitplane Pointer (Bitplane pointer low word, where x is the bitplane number) DIWSTRT - Display Window Start (Starting vertical and horizontal coordinates) Bits 15-8 - VSTART (V7-V0) Bits 7-0 - HSTART (H7-H0) DIWSTOP - Display Window Stop (Ending vertical and horizontal coordinates) Bits 15-8 - VSTOP (V7-V0) Bits 7-0 - HSTOP (H7-H0) BPL1MOD - Bitplane Modulo (Odd-numbered bitplanes, playfield 1) BPL2MOD - Bitplane Modulo (Even-numbered bitplanes, playfield 2)