The events in a SMUS score are grouped into parallel "tracks". Each track is a linear stream of events. Why use tracks? Tracks serve 4 functions: 1. Tracks make it possible to encode event delays very compactly. A "classical" score has chorded notes and sequential notes; no overlapping notes. That is, each event begins either simultaneous with or immediately following the previous event in that track. So each event delay is either 0 or the same as the event's duration. This binary distinction requires only one bit of storage. 2. Tracks represent the "voice tracks" in Common Music Notation. CMN organizes a score in parallel staves, with one or two "voice tracks" per staff. So one or two SMUS tracks represents a CMN staff. 3. Tracks are a good match to available sound hardware. We can use "instrument settings" in a track to store the timbre assignments for that track's notes. The instrument setting may change over the track. Furthermore, tracks can help to allocate notes among available output channels or performance devices or tape recorder "tracks". Tracks can also help to adapt polyphonic data to monophonic output channels. 4. Tracks are a good match to simple sound software. Each track is a place to hold state settings like "dynamic mark pp ", "time signature 3/4", "mute this track", etc., just as it's a context for instrument settings. This is a lot like a text stream with running "font" and "face" properties (attributes). Running state is usually more compact than, say, storing an instrument setting in every note event. It's also a useful way to organize "attributes" of notes. With "running track state" we can define new note attributes in an upward- and backward-compatible way. Running track state can be expanded (run decoded) while loading a track into memory or while playing the track. The runtime track state must be reinitialized every time the score is played. Separated vs. interleaved tracks. Multi-track data could be stored either as separate event streams or interleaved into one stream. To interleave the streams, each event has to carry a "track number" attribute. If we were designing an editable score format, we might interleave the streams so that nearby events are stored nearby. This helps when searching the data, especially if you can't fit the entire score into memory at once. But it takes extra storage for the track numbers and may take extra work to manipulate the interleaved tracks. The musical score format FORM SMUS is intended for simple loading and playback of small scores that fit entirely in main memory. So we chose to store its tracks separately. There can be up to 255 tracks in a FORM SMUS. Each track is stored as a TRAK chunk. The count of tracks (the number of TRAK chunks) is recorded in the SHDR chunk at the beginning of the FORM SMUS. The TRAK chunks appear in numerical order 1, 2, 3, .... This is also priority order, most important track first. A player program that can handle up to N parallel tracks should read the first N tracks and ignore any others. The different tracks in a score may have different lengths. This is true both of storage length and of playback duration.